fne8w2ah@lemmy.world to Technology@lemmy.worldEnglish · 1 year agoLinux surpasses the Mac among Steam gamersarstechnica.comexternal-linkmessage-square61fedilinkarrow-up1603arrow-down121cross-posted to: [email protected][email protected][email protected][email protected]
arrow-up1582arrow-down1external-linkLinux surpasses the Mac among Steam gamersarstechnica.comfne8w2ah@lemmy.world to Technology@lemmy.worldEnglish · 1 year agomessage-square61fedilinkcross-posted to: [email protected][email protected][email protected][email protected]
minus-squaretoothpaste_sandwich@feddit.nllinkfedilinkEnglisharrow-up16arrow-down3·1 year ago Apple has absolutely cornered the mobile market Is this even true? I thought more people used Android phones? Perhaps you mean in the US, I hear things are different there.
minus-squareBetty White In HD@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down2·1 year agoSure, but also Apple is one company with a ~30% of the worldwide mobile market share while a bunch of companies make up the Android share.
minus-squaretoothpaste_sandwich@feddit.nllinkfedilinkEnglisharrow-up4·1 year agoI see what you mean, that is very impressive. Still, I think being a successful company still doesn’t give a status of “cornering the market”.
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up4·1 year agoEven in the US it’s not “cornered,” it’s 53% iOS, 45% Android and 1% other.
minus-squareTelodzrum@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoIt’s more useful to look at sales dollars in this context. Apple absolutely dominates in most desirable markets at its chosen price bracket.
minus-squareFoxBJK@midwest.sociallinkfedilinkEnglisharrow-up4·1 year agoApple might be getting all the profit, but I really wouldn’t compare iOS gamers to Steam gamers. Feels like vastly different use cases for the types of games people buy (unless there’s people out there playing Candy Crush on a deck, which…. Why??)
minus-squaresixtyshilling@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoMobile game devs are making their games with iOS in mind, because iPhone users are more likely to pay.
minus-squaretoothpaste_sandwich@feddit.nllinkfedilinkEnglisharrow-up2·1 year agoGood point. I’m not sure what you’re arguing, though.
Is this even true? I thought more people used Android phones?
Perhaps you mean in the US, I hear things are different there.
Sure, but also Apple is one company with a ~30% of the worldwide mobile market share while a bunch of companies make up the Android share.
I see what you mean, that is very impressive. Still, I think being a successful company still doesn’t give a status of “cornering the market”.
Even in the US it’s not “cornered,” it’s 53% iOS, 45% Android and 1% other.
It’s more useful to look at sales dollars in this context. Apple absolutely dominates in most desirable markets at its chosen price bracket.
Apple might be getting all the profit, but I really wouldn’t compare iOS gamers to Steam gamers. Feels like vastly different use cases for the types of games people buy (unless there’s people out there playing Candy Crush on a deck, which…. Why??)
Mobile game devs are making their games with iOS in mind, because iPhone users are more likely to pay.
Good point. I’m not sure what you’re arguing, though.