This feature has been supported in Linux and Steam for like 5 years. Gaming on Windows sucks.
will make its debut on the new ROG Xbox Ally and ROG Xbox Ally X.
Advanced shader delivery addresses one of the most frustrating challenges for PC gamers today – long load times and disruptive stuttering during a game’s first launch. These delays are caused by the need to compile graphics shaders and cache them for future use.
While we’re currently focused on supporting the launch of the ROG Xbox Ally and ROG Xbox Ally X, we’re excited to share that we’re releasing an AgilitySDK in September. This will provide both developers and gaming storefronts with the initial set of tools and APIs needed to expand this functionality across the industry.
We’re also continuing to collaborate with our hardware partners to grow the number of devices that will be able to support advanced shader delivery. Stay tuned for more details on device expansion in September.
I guess this is like what Steam Deck has already been doing. I wonder how long it will take them to bring it to desktops, and if it will work on Win10 or only Win11
I’m pretty sure Steam has sharing of precompiled shaders for regular PCs too, you’re just SOL unless someone else has the feature enabled and has launched the game with the exact same card+driver revision in the past. It’s much easier and more consistent on the Deck where everyone’s using the same hardware.
and if it will work on Win10
windows 10 is losing support this year, so I doubt it.
not sure why people will bother , no one wants to use direct x
99% of Steam users don’t want this?
99% of Steam users don’t want this?
Windows 95.23% -0.44%
Windows 11 64 bit 59.90% +0.06%
OSX 1.88% +0.12%
Linux 2.89% +0.32%
60% are on windows 11. The rest are going to lose support on october or thereabouts. I don’t think everyone will switch to 11, but there’s hope that the change in OS will be enough of a deterrent to go into yet another windows OS instead, and trickle into linux, or *spits* mac.