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Cake day: March 8th, 2024

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  • I haven’t played Sekiro yet, but it’s built from the bones of the Souls games and shares a lot of the controls just like Eldin Ring. I’d say the only major difference is you don’t have as heavy of an emphasis on parry/counter timing (although it’s still there) and stealth isn’t built into the games (although you can slowly walk up behind enemies).

    To me, I think that style of combat is “grounded” enough to fit well into The Witcher. Geralt is faster and stronger than normal humans, but not extremely so and some noteworthy humans have given him a run for his money or whooped his ass outright. I think Soils Style combat could do a good job of representing that.


  • I haven’t played the recent ninja gaiden games, but to me they seem more like hack n slash style games akin to Devil May Cry, which isn’t a bad thing by any means but I don’t know if that makes sense for the world that The Witcher is set in. Please correct me if I’m wrong there, as my only experience was a demo of Ninja Gaiden Black on 360 a decade ago.

    What are your thoughts on a Dark Souls style of combat for the witcher?



  • I’m under the impression that because of how hyped the game was on release they realized they all had it made and can more or less run the company off that financial momentum. After all it was a fairly small team. Which is still a really admirable thing to do when comparing it to what most major developers do with their titles upon success…

    Milk that DLC cow and move straight onto the sequel baby! Shareholders must receive value and number must go up!


  • I think I see what you’re putting down. Witcher 1 crawled so that 3 could run, and 2 is just kinda living in 3’s shadow. Perhaps I was late to the bandwagon, I played 1 first when 2 was just getting released, I was under the impression Witcher 1 wasn’t that successful (but not a failure)and that 2 was what really brought the witcher into pop culture.

    Honestly I think they’re all good games, and by your reasoning I can see why you would say 1 over 2.


  • Talk about a game with an amazing redemption ark. I played it on release, realized how shallow it was and put it down after maybe 5 or 6 hours. Fast forward a year or so and I heard it had significant updates. I was amazed when I picked it back up.

    I play it again every year or so and am always impressed that they keep adding things to this game. Such a rare occurrence that a game that flopped so hard could really turn it around.

    It’s not a 10/10, but to call it anything but a labor of love would be unfair to the developers at Hello Games, including Sean Murray. That man received a ton of shit on the release of the game but didn’t take his money and run. Last I checked he’s still there and that says something to the character of that group in my eyes.


  • It’s not a trilogy, but I gotta preach the good word of Ender Lilies: Quietus of the Knights. If you enjoy 2D metroidvania style games it’s top notch.

    The game just drips in atmosphere. The environments are beautifully drawn and designed, characters and enemies are animated well and the music just wraps everything up in a nice bow. It’s a melancholy game and it literally made me cry at points and I’m not the type to tear up often when playing games.

    The game can be challenging at times, but I wouldn’t say significantly so. I would say Hollow Knight is more challenging than this game especially with some of the end game content that that game has.

    The game is worth full price, but it goes on sale pretty regularly and probably is right now with the summer sale on Steam.

    There’s also a sequel out now called Ender Magnolia. I haven’t played it yet but I will eventually.



  • Just a side note I wouldn’t necessarily put Witcher 1 on the same pedestal as witcher 2 and 3. You could enjoy it, thematically and story wise it’s spot on Witcher, but it’s pretty klunky mechanically speaking and really shows its age. 2 and 3 are Fantastic in every way though. I hear they’re potentially remaking 1 and I’m all for it if it’s in a style similar to 2 or 3.



  • Just keep in mind this only works if the humidity where you live is on the lower side. If you deal with high humidity where you live you won’t experience nearly as much cooling from those wet curtains or the old wet towel over a box fan trick.

    The towel on your head still works though because it’s on a much smaller scale unless you’re dealing with near 100% relative humidity. Double that with a fan of some type and you’re in business.



  • As another person stated, that’s an evaporative cooler or “swamp” cooler.

    AC works by “moving” heat energy from one place to another by way of the refrigeration cycle. This helps you feel comfortable by both cooling the air and also as a byproduct it removes humidity from it. If you want a nice long video on how that works just search “technology connections air conditioning” on YouTube and enjoy. Very informative.



  • The main problem with swamp coolers is they don’t work very well or at all in high humidity climates due to the way in which they cool air. I’m from East Coast US and it gets pretty damn humid in the summer, which is honestly worse than the heat some days. AC is honestly the best solution if dealing with heat and humidity because it combats both issues even if it can’t fully cool a space.

    Dryer climates though? Wet towel over a box fan all the way baby!


  • I remember Krater! I played it for a while and I liked the atmosphere, but I only got so far before I saw how… 1-dimensional it was?

    I don’t know how exactly to put it into words, but some games that aren’t so good I have a “see behind the curtain” moment. Once that happens I tend to quickly get turned off to a game because I feel like it’s not fun anymore. In Krater that happened when I realized that all the fights were essentially the same and equipment was all stat sticks with no unique qualities.

    Pretty much what your characters did at the beginning of the game was what they did at mid game with no noteworthy changes. There were other characters you could sub in and that changed things up a little but the repetitiveness of it all really ruined it for me.

    I agree that’s a really good example of a “meh” game and I think 5/10 is a very fair assessment.


  • If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at times. Also, the missions get kinda repetitive. These two things really held it back for me, otherwise it’s a fairly good game.

    Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.

    On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.


  • My intention wasn’t so much to dispute your claim rather than to give context as to why it happened. Really the core of the issue is the fact that Microsoft was able to take the rights from Bungie at all.

    Most of the shit in our lives comes from these massive corporations just hoovering up all the smaller entities so there’s less choice for the consumer.