Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
I understand fragmentation here, as you can get what you need in a format that works well-enough.
Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).
Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.
EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).
Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.
Bad wording on my part, I meant a general and underlying chronic defect (like bad collagen) rather than situational/habitual damage.
Go to hospital? No thanks, finish what you started. Take my other organs, lady.
(for medical reasons, I doubt anybody would actually want my organs though)
Depends on how low your expectations are:
Granted it’s 7:30am, legally distinct, and I believe them bones are me.
I’d probably do a genre mix (3rd-person, themed boomer shooter?) if I had that capability, but I would probably struggle with with maps, writing, and just scope in general.
“He doesn’t need TWO of them!” explains Florida woman, the unlicensed clown who stole gun via illegal clown magic trick while at John Woo’s birthday bash.
EDIT: Imagine Gex saying it, especially if you don’t remember the John Woo game.
I am similar, though for me I’d say it’s more of a personality disorder (SzPD) which also makes socialization a dilemma (it’s a term). Though I live somewhere without much to do (+no public transportation), particularly because I have no interest in driving.
Though I lack skills/money, plus have untreated health issues and likely depression.
It feels eerily similar to leaving the house and never having a reason to actually talk to anyone (that’s also me living on the edge of Nowhere).
Slightly better chances here I guess. I’d say it feels more sparse here but I guess thinking back other platforms either had similar results or other issues.
Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.
(faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).
That, and it seems re-makes don’t really fix core issues (Medievil’s remake).
I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.
Honestly I’m not doing good with the rural shut-in USA campaign, especially with my poor rolls and lack of party. I don’t like this game. I can cut and pan-fry vegetables, so I got goin’ for me which is nice… hopefully a good skill to have as a N.Korean child.
Also I feel like hardly anybody would get across the DMZ as a child (as an adult still sounds a bit implausible). Even learning Korean via English (without raising suspicion) seems unlikely without internet so I am just expecting a Dwight-like story about escaping to China. EDIT: I see you changed the language bit
Can they fix some of my medical problems (cyborg stuff, if possible?), and/or get me out of here? If not, this video: THOSE DAMN ALIEN BASTARDS ARE REAL. (Gianni Matragrano as Duke Nukem)
I have a similar issue… I have done slightly more than nothing, I really struggle trying to think of small projects that actually work for me.
The few things I’ve done I stop at a certain point because I have no motivation for the actual content* or there are platform* issues. One thing I made was maybe usable but was likely too much** of a time sink for me.
Though I keep trying other things hoping enough pieces fit that I can think of something.
EDIT: I don’t know if it is any help but what I’ve mentioned were text formats+loaders.
*=An adventure book (…if you go right, turn to page 100) reader (via declarative GTK framework). Using text files per page, allows linking to other pages (4 option IIRC, custom button name+description). Text was too small on buttons (no dynamic scaling), especially as I wanted to maybe use unicode 🔍
**= Polygon reader for Raylib (via bindings). Using text files, some data lines at top then an ASCII grid with manually-ordered points (1-9, A-F etc, mostly blank space for simple shapes) to create a seq[Vector2]. Unsure on usage (what users would use+understand more) of polygons that need different vertex order, trianglestrips vs trianglefan. For usability, I was thinking of making an editor for it.
I’m using Godot now and leaning more toward 3D (because vertex colors) and all I can really think of is maybe something like archery. Maybe a wizard boomer shooter, if that wasn’t such a high goal.
It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.
Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).
EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.
It’s probably that you have a similar or even shared microbiome. Similar living conditions, or maybe your vibes/rythms just sync up over time.
Nintendo has increasingly become a problem over the last decade
Of the other related videos, one by Knowledge Husk (7FWyhlS3kvc) points to the CEOs being an issue and that they just had one (1) good CEO: Satoru Iwata (particularly because he was a computer scientist who was pro-consumer).
Now I doubt Nintendo was fully non-evil in 2002-2015 (considering Nintendo actions with 2010s-era Youtube) but I’m sure it was probably the better side of Nintendo.
I am on Lemmy, OP is not: https://kbin.melroy.org/u/Pyrin
Nintendo.
Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.
And no this isn’t about Japanese law, they choose to be this way.
For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo
I check a lot of those boxes but have never had many points on most websites. The difference I think is that I don’t often make posts/threads (comments alone usually don’t get as many views/points, posts may get thousands of points).
Those with the most points often make posts multiple times an hour (often a dozen posts in a day) particularly if they become “known” for some theme/gimmick (which may add to ego). Also at that point they likely have parasocial users backing up their ego and buffoonery.
I don’t know if any of those “no life” people are behind this or not. I suspect people posting like this, especially when it is blog-like (their job, some other interaction) are likely normal outgoing people who just have their phone with them to post whenever they have a spare moment. It may even be a similar archetype to “influencer” (one unlikely to show their face) especially if they are saving many things ahead of time to post later. That, and the inevitable monetization even if it’s just gifts/favors from strangers.
If you go to their instance you’ll see that is does list it in users’ profiles (Reputation points).
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.