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Cake day: November 20th, 2024

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  • I understand fragmentation here, as you can get what you need in a format that works well-enough.

    Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).

    Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.

    EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).

    Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.








  • Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.

    Also with the examples I'm not sure I like the new sounds

    (faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).

    That, and it seems re-makes don’t really fix core issues (Medievil’s remake).

    I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.

    not-very-polished

    The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.




  • insomniac_lemon@lemmy.cafetoAsk Lemmy@lemmy.worldI want to learn how to code
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    18 days ago

    I have a similar issue… I have done slightly more than nothing, I really struggle trying to think of small projects that actually work for me.

    The few things I’ve done I stop at a certain point because I have no motivation for the actual content* or there are platform* issues. One thing I made was maybe usable but was likely too much** of a time sink for me.

    Though I keep trying other things hoping enough pieces fit that I can think of something.

    EDIT: I don’t know if it is any help but what I’ve mentioned were text formats+loaders.

    spoiler

    *=An adventure book (…if you go right, turn to page 100) reader (via declarative GTK framework). Using text files per page, allows linking to other pages (4 option IIRC, custom button name+description). Text was too small on buttons (no dynamic scaling), especially as I wanted to maybe use unicode 🔍

    **= Polygon reader for Raylib (via bindings). Using text files, some data lines at top then an ASCII grid with manually-ordered points (1-9, A-F etc, mostly blank space for simple shapes) to create a seq[Vector2]. Unsure on usage (what users would use+understand more) of polygons that need different vertex order, trianglestrips vs trianglefan. For usability, I was thinking of making an editor for it.

    I’m using Godot now and leaning more toward 3D (because vertex colors) and all I can really think of is maybe something like archery. Maybe a wizard boomer shooter, if that wasn’t such a high goal.


  • It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.

    Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).

    EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.





  • Nintendo.

    Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.

    And no this isn’t about Japanese law, they choose to be this way.

    For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo


  • I check a lot of those boxes but have never had many points on most websites. The difference I think is that I don’t often make posts/threads (comments alone usually don’t get as many views/points, posts may get thousands of points).

    Those with the most points often make posts multiple times an hour (often a dozen posts in a day) particularly if they become “known” for some theme/gimmick (which may add to ego). Also at that point they likely have parasocial users backing up their ego and buffoonery.

    I don’t know if any of those “no life” people are behind this or not. I suspect people posting like this, especially when it is blog-like (their job, some other interaction) are likely normal outgoing people who just have their phone with them to post whenever they have a spare moment. It may even be a similar archetype to “influencer” (one unlikely to show their face) especially if they are saving many things ahead of time to post later. That, and the inevitable monetization even if it’s just gifts/favors from strangers.