I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • I often agree with this, though for Death Trash given the slow pace of major updates I figured I’d just jump in. It only took me about 10 hours to beat the main content, and a few more hours poking around to feel finished with the game. This isn’t something like Zomboid with a big sandbox element to sink hours and hours into.

    Honestly, at the pace it’s being updated I don’t know if it will get a huge proper ending.




  • In 2026 the Neo robot, the figure 3 and the Tesla bot are going mainstream in countries like America and I’m pretty sure other western countries.

    I am skeptical. The Neo robot is basically a Mechanical Turk with extra steps.

    I can’t prove it but the Figure 3 gives me even more vaporware flags.

    As for the Tesla bot, it’s the least scammy of the bunch, but this is on the “we promise to put robots in your house in 2026” scale. It wouldn’t be the first time Tesla overset expectations.

    None of these companies are straightforwardly showing extended, unedited footage of these robots operating in full AI mode in an uncontrolled realworld environment for a reason.

    Humanoid household robots are the new (edit: I suppose not new, but resurging) fascination, but they are dumb. If someone wants to automate away chores it’s going to be by increasing smarthome capabilities and integration, and/or by having improved standalone robots and automation, like roombas, if they aren’t going all in on integrated smarthome tech. Success in automation will be with specific use robots and pieces of automation, ideally working together, not a Cylon lumbering around.




  • If an art work has been popular for years, has won dozens of awards, is used by experts as an example of excellence, isn’t it ‘objectively’ good?

    In this earlier definition looking for objective merit, it leans heavily on professional opinion. If a small number of individuals not thinking a work that is “objectively good” is good doesn’t change that, then the opposite must also be true. Therefore, if we have a situation where the critical consensus is that a work is bad, and only a small number of people think it is good, then we have a piece of art that is “objectively bad” by using the critical standards, but which is held onto by a small number of people who disagree.

    At the top of this discussion I didn’t define “art” merely as visual pieces (I actually used examples of movie and games). So that art could be anything expressive- music, books, plays, movies, games, and beyond. I can think of art and artists not appreciated in their time, and then over time critical perception turned around.

    This is all a long way of saying critical opinions are at the end of the day still opinions. That’s why even critics disagree with each other.






  • Probably stereotypical, but I find well done steaks to be a total waste.

    I rarely cook steak, but when I do I go to a butcher and get something quality and fresh. Normally I don’t care how other people enjoy their food, but when I take the effort to get quality steak and someone at a family get together asks me to cook until the steak is grey in the center it just deflates me. Logically I know that if everyone is happy with their food it doesn’t matter, but personally having to mangle a steak so it has the taste of ground beef just goes against every cooking instinct I have.

    I’ve learned that when certain people are coming to a holiday cookout to just cook burgers or BBQ instead. Everyone is just as happy with what they get.







  • Respeccing. It shouldn’t be infinitely free, but I like games that allow you to pay (usually increasing amounts) to respec.

    Related to this, in older games without this it was common practice to save up your skillpoints and just sit on them until you’d gotten a little further into the game and hopefully had a better idea how to spend them. What was massively frustrating in older games were when leveling up forced you to immediately spend the points instead of sitting on them.


  • I thought about my answer, since many mechanics I don’t like can have good implementations, or at the very least are a sort of lesser of two evils kind of thing.

    What I can’t stand are tactical or RPG games with realtime or turn based combat option toggles. I play many games with one or the other and enjoy them, but when I play a game with both that can be toggled in options I always feel like neither setting feels perfectly right. The balance is always off no matter what. Understandable with game devs having to double the amount of work for creating combat and tuning items and it ends up feeling a little soggy every time.



  • Level scaling. It’s a mechanic designers put in because they think the game needs to stay challenging, which is true but I’ve never agreed with level scaling as the answer.

    The least bad implementations (but still not good) at least replace low level enemies with different kinds of enemies entirely. The worst, most lazy implementations just increase existing enemy HP and damage.

    I think it is much better to have different locations or zones where different ranges of enemies spawn, with more powerful enemies tuned to the expected level of a player character for the quests in the zone.