I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.

• Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.

• Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.

• Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.

• The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.

• Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

  • Lynn@sh.itjust.works
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    32 minutes ago

    I spent the whole game as Evie unless forced to play as Jacob. And other than those inane carriage sections I found it very enjoyable.

    I haven’t played Unity, but I’ve watched it being played and definitely hard agree on the difference between the parkour. At least in Syndicate, Evie feels more fluid compared to her brother.

    The WW1 section was my favourite, honestly, even though it was so short.

  • Tolstoy@lemmy.world
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    1 hour ago

    The parkour system in unity is the most advanced, most fluid one in the whole series!

  • Zorsith@lemmy.blahaj.zone
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    1 hour ago

    I dont think i even finished the tutorial for Syndicate, it was so bad. No human being is that fucking spongy and taking 20 something punches to the face, and like you said, why is an assassin punching people!?

  • Coelacanth@feddit.nu
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    3 hours ago

    It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.

    Funny you say that. Unity was developed by Ubisoft Montreal, the primary Ubisoft studio who are responsible for much of the good work they’ve done (think Splinter Cell, Far Cry and AC: Black Flag). Syndicate was developed by Ubisoft Quebec, and it was also that developer’s first AC game.

  • Scrubbles@poptalk.scrubbles.tech
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    3 hours ago

    I actually think Syndicate is one of my favorites, behind only black flag… I absolutely loved it. To me Unity was the boring one

    • slimerancher@lemmy.world
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      2 hours ago

      This kind of proves OP’s point. That both games are very different. Which one you like of course depends on your taste.

      • Scrubbles@poptalk.scrubbles.tech
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        1 hour ago

        True, I do dislike when gamers just unilaterally say “this game is bad”, because it’s such an opinion. Is it bad, or do you just not like it? Maybe other people do like it