Just for the heads up, this thread will probably have a lot of spoilers. I’m gonna try to go vague on spoilers for anybody that hasn’t played Hotline Miami 2. If you’ve played the game, you’ll probably know what I mean, but I’m going to say some purposefully esoteric shit to keep it out of full spoiler territory.

My pick has to be Richter’s plotline from Hotline Miami 2. One part that makes me cry is when Richard, arguably a god of death, helps Richter escape from his previous entanglement. In these games, Richard doesn’t show up to help. He shows up when someone did some fucked up shit. Richard consistently shows up to help Richter though. He just tells him “run” in that moment and you feel the fucking urgency to get out like nothing else. One of the harder levels I’ve ever played, but holy shit I wanted Richter OUT. I was so frustrated with the game but I just would not stop until Richter had escaped.

Hotline Miami is a series of bad endings, but there are 2 happy conclusions in the sequel, both are direct consequences of Richter and his love for his mother. His ending isn’t even THAT happy. But there’s something about his final conversation with Richard that just made me fucking bawl the every time I played. Richter’s indifference to what Richard is saying. He barely got any time to enjoy what he had been fighting for for years. But when he knew it was over, he was comfortable because he was just vibing with his mom in Hawaii like they had always wanted. He was just happy that he got to spend his last days with the person he loved the most.

His love for his mother can even give Evan, the writer, a happy ending where he picks up the letter instead of the pen. Richter’s plotline manages to poignantly deliver the point of Hotline Miami 2 in one short and digestible bit. Love the people you hold close. Wanting violence only brings violence. The only way forward to true peace is accepting whatever terrible situations you’re in and just going forward.

I could rant about this forever. It was just such an amazing part of the game. What are your favorite emotional moments from games?

  • aksdb@feddit.de
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    11 months ago

    To The Moon.

    I think the game is full of different emotional triggers. The one that got me was the revelation why the person in question actually wanted to the moon. All the mysteries in the game around weird behaviors and circumstances suddenly made sense and the implication of what the moon really meant to this person made me cry. That was so damn sad. It still makes me cry just thinking about it.

  • MrKarato@beehaw.org
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    11 months ago

    When the big brother dies in Brothers: A Tale of Two Sons. The game is short, but does a great job of getting you emotionally attached to these brothers. Even through the controls, you control both brothers at once with each getting half of your controller. When he dies, it also essentially kills half of your controller. I found myself trying to move the brothers together as I have for the rest of the game.

    • EpeeGnome@lemmy.antemeridiem.xyz
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      11 months ago

      This game is my answer as well. I held it together through big big brother’s burial. When I lost it was in the epilogue when I realized I needed to press big brother’s action button for little brother to cross deep water and to pull the big lever. I literally wept as I pressed that button.

    • TQuid@beehaw.org
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      11 months ago

      I cried that whole bit with the controller feeling like you’re missing an arm. So exact a representation of grief.

      But the last scene, where the father simply falls to his knees at his son’s grave. He’s been granted his life back at a price no human parent would ever, ever accept. I cried racking sobs. It was so awful and true.

  • sandriver@beehaw.org
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    11 months ago

    Ys VIII had SO many:

    As Adol: Climbing down Gens d’Armes to finally meet Dana, Eternia sitting in the distance.

    spoiler

    Adol and Dana having a little heart to heart before the final dungeon, hoping that maybe destiny isn’t real just this one time, and she isn’t fated to die soon.

    The scripting in the true final boss, with the dawn breaking over an endless field of water, as the introduction ends and the fight begins.

    spoiler

    Fighting through gods and spirits to bring Dana back one last time, to say farewell.

    As Dana: White Memory. God. Making peace with Olga, and having her finally open her heart to you as a dear friend, a message from beyond the grave. Watching the last sparks of your civilisation die out in an apocalyptic winter. Valley of Kings, learning that you’re the first person to break a divine apocalyptic cycle, but still bound by fate.

    I legitimately couldn’t enjoy video games for two weeks after I finished Ys VIII. I still get really emotional thinking about it.

    But it’s nothing compared to FFXI, my favourite game of all time:

    Chains of Promathia is incredible from start to finish. Weathering the emotional assault of death beyond death and the decay of the spirit in the Promyvions, this horrible, haunting, gloomy drone in the background; and then immediately being taken to this place of both incredible healing beauty and immediate and poignant, human sorrow.

    Witnessing the exact moment where a dear companion begins to waver if he’s on the right path with you, and seeing his doubts culminate in fighting you, to the death if need be. Seeing the guilt, shame and lingering doubt when you win… and forgive him.

    Seeing the god of regeneration send a little glimmer over the view of a fallen kingdom, which you’ve probably sat and stared at with strangely passive wraith enemies. The entire Distant Worlds song and cinematic as a whole, closing out a musical and narrative theme that had been developing over three years. Definitely another storyline where I had to sit and just process it for a bit. Took me a year to come around on Aht Urhgan since I did it the day after Promathia.

    Seeing the ghost of a city-state wiped out by genocide, brought back into a state of undeath by a god of war and chaos, sacrifice himself to save the heritor of the empire that claimed his city. The music for the fight that follows right after, Ragnarok.

    The sadness that makes your heart sink, of wandering the Shadowreign era of Vana’diel, seeing a world ravaged by war, hearing Flowers On The Battlefield add an incredible, keening aura of melancholy everywhere, albeit with little glimmers of peace… broken by the drums of war as battle rages once more.

    The end of Adoulin, Forever Today. Closing the book on one of your most personal adventures, alongside some of the most brilliant and heroic characters. The sense of finality mixed with renewal, with musical callbacks to the Theme of Final Fantasy and the Prelude.

    Rhapsodies of Vana’diel, especially the ending. Seeing the bravery of an old friend’s daughter sacrifice herself again and again as the cosmos rejects her presence in the past. Building a relationship with a character just as sincere and brilliant as her father. Her final monologue to you: “Master, this is not ‘Farewell.’ It is ‘See you soon.’ Until our paths cross once more, the blessing of Phoenix is yours to wield. And I will be with you, always.”

    The beautiful poem being sung as this all happens, leading into the Adventurers’ Chorus of over a hundred actual players from across the world, singing the title music from the first release of the game…