Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
I agree with you for most games, people are picky and don’t understand the challenges. But this game solicited donations 10 years ago, people bought into the vision, and they were wildly successful, I think they raised $600M, which is like the most money any game has ever raised?
And despite that, 10 years later, it’s still mostly just a tech demo (edit: perhaps I’m wrong? Maybe there is $40 worth of playable content. See discussion in child comments, I haven’t tried this myself in many years, out of fear of being disappointed again). They are focused on adding cool but superficial animation things, rather than just making a fun playable experience.
If they were focused on making a fun playable (but possibly buggy and limited) game then it would be different. But instead they seem to be chasing random superficial features like projecting your face from your web cam onto your character. It feels like they are not seriously committed to making even an early access game in a reasonable timeline.
If this project was funded by some billionaire who wanted to spend 30 years to make the most amazing MMO ever with a ton of never before seen features, then that would be fine. But instead normal people chipped in $40+ to fund this game, and the developers don’t seem to be prioritizing actually making a fun playable game. It’s barely beyond a tech demo even 10 years later (edit: maybe this is not completely accurate). It is reasonable to assume that the management of this project does not care about making a playable game, they can work on whatever fun features they want, they’ve already made a ton of money.
edits: perhaps I’m wrong about the state of the game. I haven’t tried it in a while. I’ll have to give it another try.
I agree that the project has fallen victim to arguably the worst example of scope creep to ever plague the gaming industry, but it’s much further along than “barely beyond a tech demo”. I know people who play several hours a week and say they’re having a great time. There’s definitely a full game in the alpha, but it’s far from polished or finished.
To your point about feeling different about the slow development if it were funded by a single investor rather than crowdsourcing: what’s the difference? Every person I know who’s spent money on star citizen seems happy with their RoI. Isn’t that all that matters with an investment? I’m not sure why it would be better if it was just a single investor being happy rather than a million investors being happy, even if it is all just delusion.
Every person you know personally? Most comment sections I’ve seen discussing Star Citizen seems to have at least one or two people who are unhappy with their roi. Personally, I don’t feel like I’ve been able to get my full money’s worth yet. I think I will some day, I know it’s more than a tech demo, but the gameplay isn’t quite there yet and the game is still really buggy and unoptimized.
If they can release Squadron 42 this year or next, I think that’d really start to turn things around for them more than anything else
Let’s be honest the people who would defend their ROI have lost interest in defending it to the unwilling. Star Citizen has become a cat call to all the haters whenever it’s posted in general gaming (namely r/games and c/games now) communities. The only way the narrative changes is by showing not telling, and that only happens with further polishing like this article is covering, and in future release.
There is a reason they’ve successfully increased pledge numbers year over year, you just don’t hear from people outside that community due to this stigma that’s not worth bothering to explain.