I dont follow speed runners. I know there is a corner hop hack to skip most of the game in Zelda: OoT. Is it common across other speed runs, or is this a reference to that specific bug?
This is very common in speed running for almost any game. Similar exploits are often engine related as well. Once you find an exploit for one source or unreal game, there’s a decent chance that other games built on similar versions will share it.
Super Mario 64 has some weird ones like that. I think you slam yourself into a corner walking backwards or something and that gives you super speed to skip through some levels. There is this whole “quantum Mario” stuff in the game.
I dont follow speed runners. I know there is a corner hop hack to skip most of the game in Zelda: OoT. Is it common across other speed runs, or is this a reference to that specific bug?
This is very common in speed running for almost any game. Similar exploits are often engine related as well. Once you find an exploit for one source or unreal game, there’s a decent chance that other games built on similar versions will share it.
Yeah. Corner/wall clipping is pretty common. Zelda is a classic example, though, so it could be.
Super Mario 64 has some weird ones like that. I think you slam yourself into a corner walking backwards or something and that gives you super speed to skip through some levels. There is this whole “quantum Mario” stuff in the game.
It’s hardly a speed run at 13 hours and 50 minutes, but Watch for Rolling Rocks in 0.5 A presses is an absolute classic.
Reminds me of the Baldurs Gate 3 madness known as Shadow Boxing 😄