Effectively, console manufacturers should agree on some kind of standard architecture, which, to be very realistic and blunt (apologies as this isn’t necessarily the tone of the post, but I like trying to make things work in some way), as long as Nintendo is in the console game, it’s gonna be a bit difficult (unless we just let them do whatever they want console-wise and have the others create some kind of standard home console arch). As someone who is dipping their toes into game development, that is something I would love to see.
Xbox One/Series S/SeriesX and PS4/5 are x86 PCs, Switch is an ARM phone.
So, in the lowest level they are pretty out of the shelf hardware. Electronics are getting way to complicated to invest in the development of custom hardware architectures for a single product.
You take a commonly used architecture, fork an Operating System that you have access to, bundle as many libraries as makes sense and call it a day. No one is going to use weird quirks of the hardware except if you make some deal with Unity or Unreal.
Yes but they’re still correct. The specific hardware varies, but the underlying architecture is the same.
Effectively, console manufacturers should agree on some kind of standard architecture, which, to be very realistic and blunt (apologies as this isn’t necessarily the tone of the post, but I like trying to make things work in some way), as long as Nintendo is in the console game, it’s gonna be a bit difficult (unless we just let them do whatever they want console-wise and have the others create some kind of standard home console arch). As someone who is dipping their toes into game development, that is something I would love to see.
Why? What’s in it for them? The whole model is based on having a walled garden they make money on post console sale.
Xbox One/Series S/SeriesX and PS4/5 are x86 PCs, Switch is an ARM phone.
So, in the lowest level they are pretty out of the shelf hardware. Electronics are getting way to complicated to invest in the development of custom hardware architectures for a single product.
You take a commonly used architecture, fork an Operating System that you have access to, bundle as many libraries as makes sense and call it a day. No one is going to use weird quirks of the hardware except if you make some deal with Unity or Unreal.
Thank Sony and the Cell Processor for that.