Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.
these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail
Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.
In the wise words of Todd Howard: It just works
Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
Fallout series doesn’t have jail though, every conflict is solve with fight to the death, so this indicate it’s more like ES than FO.
I guess you are right. But a Bethesda fan might be looking for these features. So it’s not meant to sell novelty, but familiarity instead.
The novelty is in the space setting already.
‘I love to buy Skyrim a twentieth time with a space reskin!’
This but like, unironically
Exactly. I’ve been playing Bethesda games for ages, news like this makes me happy they’re keeping the stuff that works.
It’s a Q&A. People asked about shit they know about from other games.