• realChem@beehaw.org
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    1 year ago

    Exciting stuff. I’ve long since vowed never to pre-order anything from Bethesda ever again though, so I’ll be waiting to hear what the vibe is once other folks start playing it. Right now it very much seems like it could either be great or disappointing. We’ll see in a couple weeks’ time I s’pose

    • ludwig@reddthat.com
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      1 year ago

      I’ve vowed never to pre-order, period.

      Or at least until there are solid reviews, which was what I did with ToTK.

      Gaming companies have to earn their money from me every single time.

      • ampersandrew@kbin.social
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        1 year ago

        Steam muddies this a bit though, since you have two weeks or two hours of playtime to try it out and get your full money back, so it removes a lot of the risk in the first place; in some cases, it removes all of it.

        • DarkThoughts@kbin.social
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          1 year ago

          I’ve spent like 5 hours tweaking & compiling shaders in TLoU. lol
          And it took 1-2 months for it to be in a playable state.

          • ampersandrew@kbin.social
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            1 year ago

            No other game takes that long to compile shaders, so that could have been a red flag for a refund on its own. And you can pay attention to forums and games press in the meantime to find out when it’s in a playable state before you repurchase it. But on launch day, you could have it preloaded and smoke test it with no risk.

      • CMLVI@kbin.social
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        1 year ago

        it is on gamepass

        I’ll just delete the large anti-preorder manifesto I was typing lol. Not that it doesn’t remain, just not for this game for me in particular.

    • conciselyverbose@kbin.social
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      1 year ago

      I might if I didn’t just get BG3. I’ll still get it pretty close to launch barring serious issues, though. Everything I’ve seen about the scale and what the game is is what I’ve been waiting for for a while.

      I know Bethesda isn’t perfect and I didn’t love FO4, but it’s in large part because of the reliance on VATS for combat instead of making guns feel OK. Gunplay looks a lot better and more dynamic and just that combined with Bethesda’s world building/sense of exploration (which exists in Fallout, too; it’s just overshadowed to me by the mechanics) are super promising. There are always bugs with anything as ambitious as Bethesda makes, because it takes dozens of hours of testing per 10 minute encounter to comprehensively test one, and you can’t exactly unit test video games (though we might not be super far off from training AI to supplement human testing), but I rarely experience anything near as annoying as the vitriol implies and I just don’t care.

      I get the don’t preorder principle, but it’s on steam. I get to have it downloaded ahead of time and ready for launch, and if there actually are issues it’s extremely simple to get my cash back. Refunds make as much (or more) impact as waiting to buy it, so if a game is actually broken my voice is theoretically louder anyways.