I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’.
As much as I know I enjoyed it however, I don’t remember all that much about it. Aside from pulling the perfect reverse hand-break-turn in order to leave the garage/lockup area and begin the game proper. I didn’t need to pull this manoeuvre of course, I could just, you know…drive out, but something felt so incredibly satisfying about it that I couldn’t stop myself.
Which brings me to this point of this thread. What’s something you do in a game for no reason other than it feels damn good?
Running over pedestrians and crashing motorcycles in Sleeping Dogs.
I completed every mission with an insanely low cop score because I killed so many civillians. This game is the poster child of ludonarrative dissonance in 7th gen AAA games.
The game tracks how many people you run over in a “combo” and assigns a high score. Mine is 647.