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I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)
Honestly during the campaign it’s really helpful.
Compared to the two previous games, this one require more micro management (or at least benefit from it).
And “other RTS games [requires micro management] as well, without pause”: indeed, but playing in full 3D/volume complicate things.
Edit: trying to rephrase for clarity
How does playing in full 3D with volume complicate pausing the game? Pause isn’t new technology.
It’s because they have to pause in one more dimension!
I meant, it just makes things more complicated than “classic” RTS, making the pause even more helpful (giving precise order can be complicated, but I’ve only tried one control type out of two-ish)