“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • Deconceptualist@lemm.ee
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    6 months ago

    For me, the problem is “isometric”. There have been very few games like that I’ve finished compared to others. It feels artificially constrained, especially in a 3D environment, when visibility is limited to like <10 meters away from your character. It’s worse if the camera rotates because then I find it quite hard to make a mental map.

    I don’t have this issue with a top-down perspective generally. Maybe those tend to be more 2D (even if rendered they can’t really include environmental verticality) so it’s easier to navigate.

    • Daxtron2@startrek.website
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      6 months ago

      IMO there’s very few instances where an isometric camera makes sense these days unless you’re explicitly trying to capture the nostalgia of old isometric games.

      • Deconceptualist@lemm.ee
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        6 months ago

        I do find it’s a barrier for some fairly modern games I want to play like Divinity Original Sin 1+2 and Disco Elysium. I wish that wasn’t the case…

        • Daxtron2@startrek.website
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          6 months ago

          I’m not sure I’d call D:OS isometric, definitely birds eye view camera. I believe there are mods for divinity as well as BG3 that allow more dynamic cameras. I have one for bg3 and it’s definitely a different experience but if that’s one you’re after, you should try it out.