- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”
Oof. I don’t like Jon Blow, but I do like Braid. Sad to see nobody really cares about it anymore.
I liked Braid, but I liked his other games since then a lot more. Put out Witness 2 and I’m all over it.
OTOH, put out a graphical upgrade and a couple new puzzles for Witness and try to charge full price again, and I wouldn’t bother.
Edit: Wait, Braid Anniversary didn’t even include new levels? No wonder it didn’t sell! All it has is a documentary track and some visuals.
“Braid: Anniversary Edition launched in May and adds 40 new levels, as well as over 15 hours of commentary”
From the article.
From a Steam review:
I looked on the Steam page and didn’t see that, but I thought I remembered it from launch. Perhaps I was just tired and missed it, but I think they didn’t do a good enough job calling it out.
If you liked the puzzle design style of the Witness, check out Taiji. It uses a similar open-ended structure that leaves puzzle rules for you to discover on your own.
That does look good. Thanks!