Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)
Who wrote this? Like just this paragraph:
This shutdown doesn’t just affect Ryujinx
Nintendo is rumored to be looking at other emulators like Yuzu, eyeing them with the same scrutiny.
How does anyone covering this exact story not know about Yuzu? Did I travel back in time?
I actually didn’t know this but I did play through that recently and I actually have really good things about how that game looks even to this day. I know they did some touching up and I’m assuming updated textures for the enhanced version but it aged a lot better than many other games from that era did
What’s really crazy is to compare Bethesda with CDPR. I’ve been replaying the Witcher 3 and it just struck me how I won’t have to wait 15+ years for the next entry. And to look at how much more efficient they’ve been in the past.
For a timeline, Witcher 2 released in May 2011 and then the Witcher 3 released in May 2015. Took 3.5 years to develop. Cyberpunk released December 2020, only 4.5 years after W3 had its last major DLC. Then in 2023 they released a very large update for Cyberpunk, about 2/3rds the runtime of the main game. And then in 2025 we’ll probably get the next Witcher game. They have like 3 games in active development now.
So what’s the difference with Bethesda? Well Skyrim sold 30 million units and Witcher 2 sold about 8 million. Less than a third the income. Yet if you compare CDPRs staff to Bethesdas at time of their next games, CDPR had doubled Bethesda’s work force. And guess what happened? Witcher 3 sold 40 million while fallout 4 sold 25 million. Thats despite Witcher 3 costing an estimated $81 million while Fallout 4 sits closer to 1.5x that at $125 million.
Then you talk about engines and it gets even worse. CDPR arguably started with a worse engine and I shouldn’t need to explain how much they’ve destroyed BS in that regard as well. Witcher 2 looks worse than Skyrim by a lot imo. But by the time their next game rolled around, it was an industry leader in graphics. And cyberpunk 2077 is like the next Crysis now while starfield is… oh boy. And guess what? After all that work on their engine, they abandoned it. Why? Because their resources are better spent making games and systems in an engine someone else updates for them. Bethesda meanwhile not only can’t juggle the ball of updating an engine and game dev, but they’re not even smart enough to swap engines.
Bethesda has all the signs of a dying studio and Microsoft is the sucker for buying them. And it’s a waste of talent more than anything. Talented people exist at Bethesda whose resources and career development would be far better off being applied on UE4.
Not if they keep on their BS. Let’s look at Fallout 4. The engine is absolutely the weakest part of the game. Can’t even keep 60fps in the city on any settings or on consoles. Frame times are all over the place. And the game isn’t even that pretty, it’s very ugly and textures are real bad. The story was pretty awful and boring, the writing in every way was forgettable.
So that’s why ES6 is screwed. It’s been downhill since Skyrim and even releasing a better looking Skyrim in 2028 on the PS6 isn’t going to cut it. It’ll be the most expensive budget title out there.
Consumers don’t relate low inflation to bad inflation but as you can see the fed wasn’t able to hit its target all of 2020. That’s a really bad sign by itself, the US is very lucky that it never got a true recession/depression.
At a quick glance they break it down into carbon dioxide at about a 50% consumption rate. The rest is excreted as biomass and degraded fragments (which I gather means shorter polymer chains and oxidation). Sounds really good if it’s true.
What’s funny about that part is I don’t disagree with the fundamentals of the mission. It’s an interactive cutscene which is fine. With better writing it could’ve been interesting but at the very least it should have an option to skip sections of it.
If they fail to elect a speaker, we’re screwed. This causes a constitutional crisis.
That’s basically what was being said and it’s not functionally different because the vast majority of the public does not work in elections or their verification. In essence if 99% of the population does not have access to data or cannot interpret said data, trust is needed.
You say that but Arcane didn’t deserve this fate. I’d be rooting for a Bethesda game to fail but BioWare and Arcane? That’s just sad. They were both amazing studios ruined by BS. And the AAA space is large enough these days that actual big budget games can indeed innovate.
Like say though, I won’t exactly shed a tear for failing studios like Ubisoft or Bethesda that have been churning out the same crap for awhile now.
Also not every game needs to innovate and it’s not like you lose a lot by having average selling games come out. But even in games packed with AAA bangers, indies still sell incredibly well. It isn’t a zero sum game.
You say that but how do you unite extremist and moderate views? You don’t, it’s unsustainable. So no the party won’t fail to exist but if it fractures enough, it will take time to reform. A pretty long time.
Not to mention that some of the cracks are incredibly lightweight in the first place so even disabling a small amount of their code would improve things. Removing the encryption mechanisms alone works wonders.
I think my feelings are mixed in that aspect. I used to really love Bethesda games but after playing 1500+ hours of Skyrim and many hundreds of hours of fallout now, I think I see it for its limitations as well. And the mods end up highlighting shortcomings. The vanilla games are still a fun time I think.
Also other games have just come in and created much better story arcs and characters that highlight how bad their writing tends to be. Skyrim was written okay but even then it never did anything that felt like plot development. Instead everything there goes as expected, you’re just wowed by the scenes and dragons.
And yeah I think Bethesda continues to lack polish in what they do and it’s really showing. Even when fallout 4 came out all those years ago, every piece about it felt dated. It felt more like it dated back to Skyrim in ways, so I can see why Starfield failed even if I plan on playing it. I just hope Bethesda fix their issues because Elder Scrolls 6 can’t have this many loading screens, this many bugs, or this flat of a story. Sadly they have a trajectory on all of those things.
That’s what I did. Played it once with no DLCs on release, then ignored it. But with mods it’s actually much better. And if you like the difficulty of New Vegas, the extended mod pack I used helped a lot with that.
I really missed the grit and dark tone of new Vegas and while it doesn’t live up to that, mods get it much closer.
That last part I especially agree with. It’s not really the fallout game I expected when it first came out and some where in this play through I gave up taking it seriously. It’s fun for what it is but I think the mods really highlighted how lighthearted and shallow most of the game is. I mean hell, Heather uses the conversation wheel I think and she even ends up a decent companion with actual development.
Bethesda needs to get away from the companions just randomly coming up to you to spill their life story now that you reached enough XP. They can do better and the mods I’ve used show how simple it would be to do so
This isn’t a review of the vanilla game, but I get your point. I was mostly just debriefing after the long playthrough after going back to it all these years later.
I think it’s less that the mod lists don’t work together in Skyrim and more that I just never felt cohesion the way that FO4 modders appear to have worked out.
For instance, this mod pack has several moments that modify the main quest. And other mods work with that. Or there’s mods that interconnect beyond basic dependencies and assets, creating quest lines that play nicely together.
I’m not saying it doesn’t exist in Skyrim mods, I’ve done a lot of that as well. It just seems like there was coordination here by the community more than in Skyrim from what I’ve seen. Personal experience, could be wrong.
You might give Fallout another go though and do what I did and choose the modded endings. Far more interesting and I engaged with the vanilla story very little. DLCs are also worth it
I think the game is good/fine without mods but with mods it’s absolutely a great game. I would absolutely recommend the mod pack that I used. I paid for the nexus pro membership thing to have it all auto-installed for me, it was a breeze. Cost me $10 or whatever but it’s worth it to not have to spend the time installing everything. And I liked the ability to install the add on mod pack for added difficulty but honestly ignore the needs system entirely.
I played using the vanilla survival mechanics and it was fine. Food is easy to find and so is water but it just gets annoying at some point if you just want to adventure. Survival does limit you to saving at beds though, which are common 90% of the time. The other 10% it either creates some good tension as you actually fear for your life but also some annoyance having to retry stuff and wastes time. Up to you.
As for recommendations, just realize that the mod pack I used did indeed take 150+ hours to complete most of the quests. That being said, even if you did a fraction of that it’s not a waste of time. You will have to get a little further into the game for the mods or DLC to really hook you. Do Nuka World DLC sooner rather than later.
I mostly ignored the settlement stuff entirely. I did a little bit of what it asks and tried to get into Sim Settlements but I just didn’t care.
I think what I would mainly say is don’t make the game too tedious for yourself and feel free to focus on the mods. I actually didn’t complete the main story until the very end of my play through and I’d recommend that as well. Also, just do the Fens Sheriff stuff. It’s really that good and the vanilla stuff is very boring.
As for add on mods, I think an unlimited carry weight is not a bad idea to enable. Inventory management is hell in this game even with the backpacks. Other than that you don’t need to add much at all. If you need any help my DMs are open
Really it depends what you care about. From my perspective, I call it great as a synonym for good but really I don’t think any other game has threatened to steal Fallouts thunder. I’m not sure how to give an overall sentiment for a game that has such highs and moderate lows though.
People can always change and the one thing the internet never seems able to do is forgive. To the point where they’ll wish death on people before they’ll allow them to grow