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Because support is missing from SteamVR, existing games, or both.
Because support is missing from SteamVR, existing games, or both.
None of these features are usable in SteamVR, or if they are, aren’t supported by any games, like HDR.
Nature is healing.
Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I’m constantly hunting for things outside of it.
I’m looking forward to Cosmic, but I’m curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.
What? I didn’t want you to list a bunch of things off the top of your head. I asked for one factual thing, and you instead you provided a bunch of assumptions. If you can’t provide actual facts maybe just don’t state guesses like they’re true?
I stopped reading when you implied that Facebook invented pancake optics. They have been used in cameras for decades. And while I agree they’re the way forward in the future, saying they let more light in is factually incorrect: they only let about 10-15% of the light through. This page has a good overview of why that is and how they work.
Buying up game developers to make them exclusives and selling hardware at a loss to stifle competitors is the only “benefit” their money has produced. This is a net negative for VR as a whole.
Like 90% of what a modern VR headset is made of has come from their money.
Like what? I can’t think of a single invention they pioneered that’s used in their own headsets, let alone everyone else’s.
The Switch is 7 years old this month.
PinePower is another good option that’s not very expensive. 65W with 2 C ports and 1 A port for $25.
Most games have a day one patch, but the game on the disc is usually playable without it.
I wish people would stop parroting this. For the vast, vast majority of games it isn’t true.
Just because your experience has been perfect does not mean mine and other people’s been.
That’s why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.
Sounds like you’re the only one.. I’ve played several hours of Lethal Company, and it’s ran perfectly.
It’s happened to several games in the past that couldn’t prevent people from cheating.
And those games are…? There are plenty of games that have allowed anticheat to work on Linux and haven’t imploded, but I don’t know of a single one that has. Care to encourage enlighten me?
Show me a standard that was destroyed by EEE and I’ll show you a standard that never took off in the first place.
XMPP says hi.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
EAC works in Proton, as long as the developer takes the time to configure it right.
Try putting a laptop running Windows to sleep for a week and see if it has any battery left.