They’ve already been doing that, right? I assume this is marketing more than new or a change?
They’ve already been doing that, right? I assume this is marketing more than new or a change?
Have kernel-level anti-cheat systems ever stopped processes? Unrelated to the anti-cheat and the game itself?
I would imagine they would kick and ban you, not control other processes.
I had so much trouble
You could say it was… max pain
Is it good?
I’m currently playing mainly the free hexceed, which to my surprise has a lot of free content. I found it mentioned elsewhere on Lemmy, and have been playing it since. hexceed is a hexagon puzzle game.
Being controllable mouse-only is nice. Needing focus it’s not always fitting to play though. :)
I also bought some pick-bundles and tried out Cash Cow DX, but it wasn’t for me.
And I tried playing The Ascend last weekend, but the Steam Controller track pad feels awful for full-degree aiming.
I’ve also been playing Koa and the Five Pirates of Mara, but am somehow on a break there currently. If I go back to a platformer on my PC, it’ll probably be that though, to continue playing through it.
playformers
You mean platformers, right? Or is playformers a term?
What do you think about full-degree aiming in platformers?
I like being able to play platformers with gamepads, but the Steam Controller has no right stick, and the track pad doesn’t feel appropriate/consistent enough for aiming.
Not that I have not played platformers with keyboard and mouse and enjoyed them. A good title will still win over a worse title, but in general, I think nowadays I prefer platformers without aiming anything.
Thinking of Webbed, I think I may have tried that with gamepad first, but had to switch to keyboard and mouse. Which worked well, and was a very enjoyable game. But I can’t chill on the couch with that control scheme.
I have not, but it’s in my library! :D
For me, great platformers have fluid and responsive controls, and either implement a forgiving persisting experience (climbing the environment) or quick and not too far-off resets (level screens).
Platforming can be great in pure platformers, action platformers, 2d or 3d. They may shift but do not limit how stories can be told and how worlds or progression can be designed.
I imagine it can be difficult to balance forgiving platforming with challenges between novice and experienced players. Often, we see alternative or stretch-goal paths for collectibles or challenges, which is a good approach to serve both kinds of players - even if maybe not total novices.
Introducing game mechanics step by step can give good introductions and learning controls, preferably in-game without dialogue, popups, or text-only introductions. They can guide into a natural level and mechanics design progression, giving a natural progression across longer gameplay.
I love platformers. For 2d, I usually prefer action platformers over pure platforming. So, let’s see what comes to mind.
You gamers HAVE to play Sheepy: A Short Adventure. It’s free and has an exceptional atmosphere.
I started with what I had fond memories of and came to mind, but of course, I went to my steam library, and looked through games tagged platformer. And now I’m wondering if I should also link my reviews of the titles, specifically the most interesting ones. Either way, the list of fond memories / very positives became too long for one list, so it’s split by category now.
I like watching Jauwn’s NFT game reviews. They almost feel like satire, with sarcasm, jokes, and criticism. They’re an interesting insight into the NFT game fad and its products.
In other videos it’s also sad to see they work as scams, leaving [naive] people lose a lot of money.
so the issue is not digital, but DRM
any non-video source?
But it’s still digital when pirated…
Is that what the pilot calls “streaming through the cloud”?
Simulating data in flight. Makes sense.
The company has reported net losses every quarter since becoming a public company, with last twelve months (LTM) losses totaling $1.07 billion.
it’s crazy that that’s feasible and not already an issue. And for such a super popular platform. If it’s not profitable now, when will it be?
When did it go public?
Roblox went public on the NYSE via a direct listing on March 10th, 2021, and has a current market capitalization of ~$27 billion.
Interviews reveal Roblox effectively has two sets of books for counting users: one for internal business decisions, in which multiple accounts are ‘de-alted’, and one used by the finance team that reports higher metrics to investors.
To better understand the company’s reported engagement, we hired a technical consultant that monitored the top ~7,200 Roblox games across ~2.1 million Roblox servers, collecting 297.7 million rows of real-time player data.
They did extensive, founded analysis.
Half Life Alyx
I loved Goat Simulator for its absurdity and silliness. It had a lot of content and stuff to explore as well, embedding cultural references and humor.
I forgot there was a sequel. At least I think I’ve seen it before.
Grow Up is currently 75% off on Steam. Very positive ratings, and watching this ign review, seems like a decent iteration with enough fresh content. I think I will buy it 🤔 and go climbing again :D