The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
only if the dev/publisher/whoever-responsible offers the different versions as available branches in the game’s properties. Some do, most don’t.
so, roughly something like Deathspank?
I was about to argue that this isn’t “pay-to-win”, as just having the ship doesn’t automatically make you better in-game, but…
https://www.elitedangerous.com/store/product/python-mk-ii-standard && https://www.elitedangerous.com/store/product/python-mk-ii-bundle
If the pre-built ship is destroyed you will be able to redeploy it at no cost, but any additional modules you have added will require in-game credits to retrieve during re-buy.
does this mean that the arx-bought pre-built ship has essentially 0 Cr rebuy? Sounds kinda low-bar entry for no-risk pvp or griefing, if so.
I haven’t played many SNES games, but the ones I have have been pretty good. Fairly sure there’s quite a bit of stinkers in there too.
while all of those qualities are great, they alone don’t make game great.
Dunno if it is good or bad, but Warframe has this loading screen where you see players’ ships and you can steer them a bit. No real point to it, but at least it’s something to do when waiting for someone to load in.
I watched it ages ago entirely because it was on netflix (IIRC), had time to waste & I had heard Jim Carrey was absolutely going ham as the Dr.Robotnik. It was an ok timewaster, obviously not high art or anything.
apart from the settlement maintenance, I have really liked it. It’s been quite some time since I last played it tho.
Some time ago Sim Settlements 2 -mod was recommended to fix the settlements, but… yea, waiting for the patch to drop and mods get fixed.
Got roped back into Warframe after few years of away time. Got to say, occasionally doing few missions and knocking a story mission is pretty awesome. Initially had some issues with solo-required Railjank mission (big space ship piloting), but then my clan mates tipped me of a crew I can hire. Who would have thought a big ship needs a crew? :P
Other than that, also got dragged into Fallout 76. Only played it for ~3ish hours and, tbh it isn’t as bad as I’ve been led to believe. But it’s also not that great. The pacing feels odd, but could be just because of the tutorials I’m still in. Audiotapes drag on and on and on, the player encampment (and “mmo aspects” in general) feel VERY tacked on. Coop gameplay feels cool, but ofc. my friend finds all the cool loot and looks like a SWAT team member, whereas I’m dressed in the most basic leather scraps.
Also I’ve been chipping away in some idle games, Unnamed Space Idle, mainly. Nothing really remarkable happening there, but number go big big.
EDIT: oh yea, fallout 4 patch should drop tomorrow? Yea got to get back on that too. Moddable FO4 experience sounds better than 76. Just… hope the mod authors are still at it.
I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o
Any of the other games running the same engine still in 32bit land?
amd cpu, but nvidia gpu, so as far as I’d understand, not using ACO then?
yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch
*Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.
well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.
And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?
But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P
turning it off will wipe the cached shaders. That cleaned up like ~40 GB (IIRC) for me, without any noticeable difference in performance, stability or smoothness. Though my set of games at the time wasn’t all that big: path of exile, subnautica: below zero, portal 2 and some random smaller games.
Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.
That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.
Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.
It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.
Other somewhat similar vibing games which I somewhat relate to Journey:
doesn’t seem like there’s any assets in there (textures, music, sounds, videos…), just the code, so the footprint of it is fairly small just because of this.
I guess just because how the question was laid out, I’m disqualified as I was taught how to use it the first time I used it. :P
with my first linux -system, I had an experienced friend to hold my hand while installing, configuring and usage - including vim. So, the first thing he taught me was how to exit it. This was sometime in … 2003-ish?