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Joined 11 months ago
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Cake day: December 6th, 2023

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  • but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”,

    Nah. The opposite of a fun game is a boring, frustrating, and uninteresting one. I’m glad you brought it up, because Papers please is a perfect example of a game that isn’t just neon colors and Mario kart style light hearted action, but is absolutely still a fun game. The gameplay is satisfying, flows well, and does a good job at integrating into what the game is trying to convey.

    And to that end, naughty dog absolutely nailed making sure their games aren’t fun. I’m solidly with Reggie on this one. “If it’s not fun, why bother”











  • I generally have little need for paid software since I don’t (or more accurately, can’t) do any work at home, so it figures I wasn’t aware of what’s out there lol. The closest thing I use is cracked office. Because yeah, that payment type sounds pretty good, so long as releases are priced reasonably.

    I figure a big difficulty is deciding on “major releases” vs rolling incremental development. If they’re going to sell major releases, they actually need to be able to consistently make pretty sizable upgrades, and not just “streamlined a couple menus, big fixes” type updates.