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Cake day: July 10th, 2023

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  • I say there are four categories:

    • “standalones”: anything that is only described as itself. Separation just results in smaller versions of itself.
    • sandwiches: organized or layered arrangements of foods. Can typically be separated into it’s composing parts.
    • salads: tossed or jumbled arrangements of foods. Could be separated into its parts, albeit cumbersome.
    • sauces: perfectly combined or blended arrangements of foods. Can no longer be separated into its composing parts, but differs from a standalone because it was still composed of other foods, and can still be identified or described as all of the parts.



  • dneaves@lemmy.worldtoMinecraft@lemmy.worldHelp with first timeplay !
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    3 months ago

    Materials:

    Coal and emeralds are usually higher up in caves, where stone is (emeralds much less apparent, best obtained through trading with villagers), and are rarer the further down you go. Iron, copper, and lapis lazuli are found almost throughout all height levels of cave. Gold, diamond, and redstone usually start around where stone-meets-deepslate, and further down. Ancient Debris is only in the Nether, and far down in the layers of netherrack.

    Some non-ore materials, like bamboo, dripstone, moss, amethyst, coral, prismarine, etc., just require exploring the right biome to find them.

    “Templates” are usually in chests of points-of-interests (below).

    Points of Interest:

    Really the best way to find most of these are just exploring. If your world is oceanic, consider a boat or boat-with-chest. If the world is continental, maybe consider a horse/donkey/mule/camel (if you stumble across a saddle).

    Some PoI’s are common-ish enough where you’ll probably find at least one just by exploring, or exporing the right biome. Shipwrecks and underwater ruins in the oceans, pyramids in the desert, villages and incomplete nether portals in most biomes. These you just have to stumble across them, and you’ll know when you see them.

    Some PoI’s are very hidden, and really require luck and time to find, like “old-style” dungeon spawners, Ancient Cities, Trail Ruins. Trail Ruins in particular, you can spot them from the surface if you notice the terracotta and/or suspicious gravel (which looks like gravel at a glance, but it may be out-of-place next to dirt/grass), but they’re pretty rare to find. Ancient Cities are always in the Deep Dark, but requires a lot of digging/wandering around blindly to find due to the rarity. The old dungeon spawners are very obvious if you stumble across them, it just looks like a cobblestone cube with mossy-cobblestone mixed into the floor, and the spawner cage in the middle. Nether fortresses look like bridges and buildings of dark-red netherbricks. Piglin Bastions are giant towers of blackstone (plain, bricks, etc), with some guilded blackstone scattered in.

    Strongholds, can be found with Eyes of Ender (obtained later in the game, after killing Blazes and Enderman for their Blaze Rods and Ender Pearls respectively).

    Some, like Woodland Mansions, Ocean Monuments, and Trial Chambers (in 1.21) can be found by leveling up a Cartographer villager and purchasing the corresponding map from them.




  • Well I ask these cause authoritarianism seems counterintuitive to the main philosophy around Marxism. Saying “the proletariat should have greater value and power in a business, since they’re doing the actual labor”, but then rolling over and accepting a dictatorship where the populace has no political say seems nonsensical.

    Hence why I suspect the authoritarianism must have come first. So I can’t necessarily agree to “communism predisposing itself to authoritarianism” since it doesn’t make sense for a True-Marxist society to want to accept that sort of government.

    As for how to set up the government in a communist-economy state: probably more of a Republic. People elect multiple representatives, and these representatives meet and decide on policies for the country and how to run it



  • dneaves@lemmy.worldtoMinecraft@lemmy.world*Permanently Deleted*
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    11 months ago

    In my opinion, this is usually how I classify things:

    • Vanilla: no mods, resource packs allowed (it just changes visuals anyway, and the funtionality is included in the base game).
    • Vanilla+: may contain mods/datapacks that simply tweak experiences in a way that don’t alter the flow of the game much. Things like Optifine/Iris, Sodium/Rubidium, fast leaf decay, immersive portals, right-click-harvest, mouse/crafting tweaks, and I’d even say player/mob heads. Essentially, doesn’t add blocks, items, etc, but just enhances small parts of the game that you’re already doing in vanilla.
    • Modded: adds blocks, items, functionality, or more, beyond the scope of Vanilla+