That’s the next executive’s problem. These executives will jump ship with their golden parachutes before any of that affects them.
That’s the next executive’s problem. These executives will jump ship with their golden parachutes before any of that affects them.
90% of the games I play are now made by indie or medium sized studios/publishers. I’ve bought several AAA games in that time frame, but almost universally they’ve failed to hold my interest and I typically regret my purchase. I can’t remember the last AAA I bought that I would consider a ‘favorite’.
Also I’m growing more and more detached from what modern, AAA games even feel like. Opening up a game like fortnite or COD where they’ve shoved dozens of different game modes into an all in one program is confusing and overwhelming. It’s off putting to me and I feel like having a ‘get off my lawn’ moment.
There’s usually a hardware level power off function for when the device freezes and stuff. Can usually hold the power button for ~10 seconds will power off the device without needing to look at the screen
I dunno, this feels like the whole ‘infinite growth’ problem of capitalism. Sure that’s been true so far, but it can’t continually result in more jobs forever. At some point they’ll just automate too much and it’ll be a tipping point.
It’s because AI is still stuck in the mimic phase. Once we figure out how to actually get it to learn in a structured manner, that’s the birth of the singularity. I don’t think current tech, even if taken to the extreme will get us there though. Needs to be something new, some different approach. Like how we went from faster and faster single core processes to multi core ones.
It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games
Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.
WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.
I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.
I don’t allow myself to play any mobile games anymore. Spent like $300 on one of those idle games. Not worth it. I refuse to play any free to play titles at all, no matter the platform these days.
Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.
I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.
It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.
Discord is great as chat program. It should’ve only ever been used for that. It completely sucks as forum replacement. Discord should’ve had very little value to any decent organization.
Every single small game I play has effectively the entirety of their support, community and forums run through discord. Instead of easy to search and discover forums, I have to use crappy infinite chat logs. It sucks.
And you can absolutely trust that tons of executives will definitely not understand this distinction and will use AI even in areas where it’s actively harmful.
Agreed. I keep waffling on my feelings about it. It definitely doesn’t feel like our laws properly handle the scale that LLMs can take advantage of ‘fair use’. It also feels like yet another way to centralize and consolidate wealth, this time not money, but rather art and literary wealth in the hands of a few.
I already see artists that used to get commissions now replaced by endless AI pictures generated via a Lora specifically aping their style. If it was a human copying you, they’d still be limited by the amount they could produce. But an AI can spit out millions of images all in the style you perfected. Which feels wrong.
Google says no, you don’t need one.
Also no golden parachute to pay out
Feasible for a non-profit however
You act like these companies don’t already have your identity anyway. Google, Apple, Microsoft. They know exactly who you are. The idea is that those mega corps who already handle identity information are in a better position to be a 3rd party witness to other, less trustworthy websites to say ‘yes this person is an adult’. So you don’t have to give that random website any personal info.
I’d have suggested the government fulfill this role, but people would freak out way more about that.
At the end of the day, ensuring someone else’s kids don’t have access to something said parent doesn’t want them to access…? Not my problem,
It’s absolutely affecting you though. Basically every where online is now ‘family friendly’ because it’s impossible to create adult spaces online. You can’t keep the kids out no matter what you do. And that’s bringing everything down to the lowest common denominator and trying to cram the entire gamut of human interactions down into a single, heavily censored experience. It’s why censorship has gotten completely out of control. Something needs to change or we’ll app be stuck with PG spaces for 10 year olds forever.
Not the environment, the parks. I get those are basically the same thing to us, but not to them.
Which is also a problem because we can’t have adult spaces either. Every time someone tries, they get shut down or all attempts to keep kids out are fruitless. At this point I think everyone would benefit from robust ways of enforcing age limits online.
Personally I think this needs to be at the device level. You can register a device as: child, teen, adult. Every website can query the device age group. The device age is set by a process that verifies ID through a trusted party. Only that party knows your identity, everyone else simply knows your age group. Child and teen devices would be tied to an adult account and only they could override or update the classification (or a valid adult ID works too).
Then it would put liability on the parent for allowing their kids access to adult content. Websites not checking for this info that abuse it can be shut down.
The recent trifold phone prototype by some Chinese company was the only version that interested me. It actually expanded to true tablet size and the proportions and thickness while folded matched the standard phone proportions. That actually felt useful and I could get rid of my tablet, so I wouldn’t mind the extra cost too much. The big issue obviously would be if it could have decent battery life, which I assume will be its critical flaw.