+1 for Cherrytree, I can even recommend it on Linux. The tree structure makes it so much better to sort things than OneNote with the limited depth.
+1 for Cherrytree, I can even recommend it on Linux. The tree structure makes it so much better to sort things than OneNote with the limited depth.
It’s not that long ago that I played both KOTOR games for the first time and I have to agree that the game might not be that intuitive by today standards. But now after a lot of people played BG3 it might be not that hard anymore to figure this game out.
Today SD is actually cheaper per gb than Blu-ray.
Just checked Amazon prizes for the first best SD card and Bluray disc. This is a lie. Discs are still less than half the prize.
And you didn’t take into consideration that it’s much cheaper and faster to press the data onto the disc than writing on an SD card when you do that in great numbers.
I agree, but what are alternatives for people who want a written text?
When I’m on the balcony or visiting family for a weekend. Smartphone usually don’t come close to the quality of the games you can get on the Switch.
That sentence is completely correct from my point of view and has nothing to do with Foss. That’s an issue for Windows as well as Linux and Android. I think the difference is that that for the former two driver developers just take the extra effort to support hardware long term. So I think you’re right that a little rewording would help.
But your answer could be interpreted as “a FOSS OS can never maintained for a big variety of hardware over a long life cycle” which would be totally wrong. Android’s driver situation might be shit but that has nothing to do with an “open system” vs a “closed system”. My knowledge regarding this topic is not deep enough to give a perfect answer but I think other posts here sound more plausible.
There is something off with your reply. GNU/Linux exists and works fine with different kind of hardware while being FOSS.
I think game and engine developers should do both. If it’s possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.
I’m kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.
The thought that today’s state of technology is enough and we should stop improving sounds pretty Amish to me.
Actually… no, you’re completely right. That’s why I just wrote “good audio quality”, whatever that means. I actually read in some of those “why are games so big today” posts that people suggested that game devs don’t compress their audio files enough. Some people don’t get that this would come at a cost.
The average gamer might play with pretty shitty headsets but I think developers should go a little bit further than that and also satisfy enthusiasts. Up to a certain degree of course. That’s why I think it’s completely reasonable to demand ultra wide support or the physics not breaking above 60 fps.
Yeah, people bitching like “nobody needs those big ass textures and high quality uncompressed audio.” Maybe you don’t need it, but high quality, textures are one of the easiest ways to improve graphic quality without putting that much load on the GPU. And I still rip my CDs as FLACs, so I want good audio quality in my games as well.
Bye, see ya in 2 weeks
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No, no, you have to delete your git config. That’s part of the challenge.
I’m also back on 60 Hz on my 160 Hz monitor because of this challenge. So cute though.