…I feel like openssh has a much larger attack surface than a simple binary.
Right. This is just trading one set of security pitfalls with a second, much worse set of security pitfalls.
…I feel like openssh has a much larger attack surface than a simple binary.
Right. This is just trading one set of security pitfalls with a second, much worse set of security pitfalls.
This is just a description of a standard business model. Most percentage-based revenue or sales systems have lower prices for higher quantities.
It’s called the “bulk discount” for a reason.
I wish it would combine comments for crossposts. It doesn’t have to break per-server instance bans or anything like that. Just combine the comments for servers that are friendly with each other.
I think the old ZA/UM developers still have a chance to reform as a new company and work on something new. After a while, this new company can buy off the remains of a now-defunct ZA/UM, get back the rights to Disco Elysium and the Sacred and Terrible Air universe, and make another game or three for it.
But, it has to happen now, and we need to stop talking about ZA/UM. Focus on a new project. I don’t quite understand why we haven’t heard any news about this.
Is Kurvitz and team so depressed about the current situation to not attempt at picking things back up again? They have so much hype it’s unreal. So, it’s nowhere near as hard as just getting your name out there like ZA/UM and Disco Elysium, and it would never flop as hard as Sacred and Terrible Air. They’ve made it. They have recognizable names, and if they ever re-form, it would be all over the gaming sites.
Right, but when companies go after pirated games, they are going after them because of copyright, not patents or trademarks. The way copyrights are enforced and the way the law works is a lot different than how it works with patents and trademarks.
There is no “use it or lose it” clause for copyrights. If somebody is breaking copyright, you still have the right to enforce it for a long as the copyright is still valid, and don’t have to vigorously defend it to keep it.
American IP law
IP and copyright are two entirely different things.
Agent Smth?
I use it all the time. It works fine.
WB already fucked things up before he arrived, and Zaslov has just made things worse.
What a waste. Eliminate even did a launch event for the game.
All of this talent poured into this thing, just to get fucked by the monetization model.
You honestly, in your heart of hearts, believe that WB learns?
A friendly reminder that GIMP and Da Vinci Resolve are things that exist.
That’s WB in a nutshell.
They just put out a Smash Bros competitor with a ton of characters, voice acting, looked like it had a lot of promise.
…and it’s free-to-play. Which means it’s loaded with microtransactions.
Imagine being one of those guys who puts in all of this effort for a game that is doomed to fail.
Gonna wait until it comes out before I play or look at any of this stuff.
Whoa… I’ve had this on my wishlist for years. I was half afraid that it was just in development limbo. Didn’t realize the dev finally put out a demo.
This is the same guy that did Gunpoint and Heat Signature. Heat Signature especially was super inventive in its core gameplay loop. I’d expect no less from a tactical game like this one.
The animated screenshots remind me of some of the mechanics of Fights in Tight Places.
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There’s a lot of reading.
I mean, there’s a lot of reading, but almost all of it is voice acted. Wonderfully.
Disco Elysium is worth it for the voice acting alone. And that’s not even a tenth of the game.
Konami, as a video games company, died the day it fired Kojima.
I’m no Kojima fanboy, as the guy is all over the place on story and structure. But, Konami made that decision in favor of pachinko machines, so that choice gets to haunt them and disgrace them as a company for the rest of its life.