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Cake day: August 3rd, 2023

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  • The big reason I’m hearing in this thread is “Denuvo and I don’t trust Ubisoft.” However I doubt that is the reason the mainstream audience skipped over this game. Ubisoft franchises generally sell like hotcakes, and for the most part only nerds care about DRM (like the type of person who knows what a lemmy is).

    It’s hard to say why it didn’t sell more units. Certainly it seems their internal expectations were sky high:

    similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time

    The game is good, but metroidvania is not exactly an easy market; there’s some juggernauts in that genre, and they came out with a completely new and unproven concept. Apparently it sold a million units or so still, to me that’s not unimpressive.

    On PC, it initially launched only on Epic afaik, which certainly doesn’t help. And by the time they brought it to steam it was much too late.

    What I don’t really get is, why disband the team? They’ve proven they can produce quality stuff. Just hand them some other promising projects? I suppose that’s too much of a risk for a publisher like Ubisoft.




  • GOG is getting a nice little pr moment off of this but you’re getting basically the same license, no matter where you buy the game.

    The root of evil in digital distribution is the DMCA anti circumvention clause: it is illegal to circumvent a DRM protection to gain access to some copyrighted work, even if you in actuality possess a license to the work. This law gives big platforms far too much power to control how you interact with their products.

    It should be legal to modify a work to allow it to be played offline, to make copies for archival purposes, to fix the work to run on newer platforms, etc. As long as you have a license to the work you should be allowed to take steps to ensure your rightful access to it.

    By the way, the root beyond roots of evil in digital distribution is the insane length of copyrights themselves. Why are patents 20 years, but copyright extends to 120+? The answer is pure greed.


  • Technically there is no Hi syllable in Japanese either. There is ひ, which phonologically is neither “Hi” nor “Fi”, but somewhere in between. The exact pronunciation varies depending on surrounding sounds, as well as the speaker’s regional accent.

    So I wouldn’t say they really use WiHi. They write WiFi and they say “ワイハイ” which is the closest you can get to WiFi using Japanese sounds. It will kinda sound like WiHi to an English speaker.



  • Microsoft and the European Commission agreed to an initial period of five years. That ended in 2014, and the measure was not extended mainly for two reasons:

    1. Data showed the selection screen had had essentially no effect on browser market share whatsoever.
    2. This period was basically the height of browser competition, with Chrome, Safari, IE, and Firefox all showing significant market share.

    With competition in the browser market seemingly healthy, and the browser ballot not doing much to affect it, it was seen as pointless to keep requiring Microsoft to display it.








  • You now need to remember his velocity, his position on the map, the direction of his flight, his altitude, his plane’s weight and who knows what else, I’m not a pilot.

    You’re not wrong per se, but I’m having trouble fathoming gigabytes of data being consumed by these types of parameters. You could probably track hundreds of thousands of airplanes with that much space. The only thing that I could imagine taking up that much memory is extremely detailed airflow simulation.

    However, as a rule of thumb, the vast majority of memory data for video games is in most cases textures and geometry, and not so much the simulation. Based on the article, it seems this game streams high resolution geometry data based on your current location on earth, which I would say is the most probable reason it asks for so much memory.