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Joined 1 year ago
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Cake day: June 19th, 2023

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  • For uplifting, I like chill games where people are nice to each other.

    Hades has you piece back together your family and has a lot of great dialog.

    Carto is a cute puzzle game involving rearranging maps where you help people on your way back home.

    Haven is a young couple trying to make it on an alien planet.

    Children of Morta is a family fighting together against an apocalypse.

    Dreamscaper is a rogue lite where you get mechanically stronger through self care as you work your way through trauma by hitting it in your dreams.

    Ni no Kuni 1 and 2 are longer jrpgs in a Studio Ghibli style world.

    Grandia is another jrpg that does a good job at capturing an adventurous spirit.







  • My 18 year old sphynx, Hairry, had congestive heart failure last Sunday, but I got him to a vet in time for them to help. He’s doing well on medications and I get some extra time with him.sphynx cat curled up in a blanket with a leg stretched out

    The vet was an ordeal as their initial diagnosis was lymphoma and were going to give steroids. A friend that works there offered to come in on her day off, made them wait for radiology to report back, and figured out it was heart failure. If they had given him steroids, it would probably have killed him, so I’m extra grateful she gave him some extra attention and care. He still had to stay in an oxygenated kennel for a day and a half as the meds cleared the fluid from around his heart and out of his lungs.





  • I play boardgames where there are enough moving parts that replacing some with software improves them tremendously. Gloomhaven and Frosthaven have a bunch of tools for them to help setup, combat, track campaigns, etc., and they help tremendously.

    There is nothing like that for Shadows of Brimstone. For a lot of things, there’s just too much data. I tried to make a script that automated the travel phase after missions which was pick the size of town, determine the number of hazards based on the number of characters and size of town, pick out the hazards, and display each in turn. The amount of text in it was just too much to be worth it. But even being able to replace the scavenge deck, loot deck, and exploration tokens would free up some table space and they’re less than a dozen possible outcomes each with only a small amount of text.

    I’m sure there are other popular games that would be more conducive to having complexity automated. Finding one that won’t send a cease and desist might be a challenge, though.








  • Damn, dude, not every hunter is a deer population manager.

    Hunters do hunting, surgeons try and heal people. In one the killing is the point and in the other the cutting in incidental.

    Avoiding factory farmed animals but still eating animals is something a lot of people say to pat themselves on the back, but I don’t buy it.

    Anyway, I can see this is a really personal thing to you and you’re really upset by it. Don’t think too much about why you get defensive about it, though, or why you have to carve out exceptions to try and make it less creepy.