Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

    • Jojo@lemm.ee
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      4 months ago

      It’s about taking money from people who like spaceships.

    • RealFknNito@lemmy.world
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      4 months ago

      Sir it’s in the name. Star Citizen. Citizen of the stars. It’s pretty clearly aiming to be what Starfield completely fucked up on.

      A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

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            4 months ago

            Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.

            • EchoCT@lemmy.ml
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              4 months ago

              The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

              If I’m wrong though I am all ears.

                • EchoCT@lemmy.ml
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                  4 months ago

                  It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.

          • n3m37h@lemmy.dbzer0.com
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            4 months ago

            Just because you can log in and do what 3 missions doesn’t mean it is a game.

            Considering it was supposed to be released in 2016 and it is still an ALPHA is fucking stupid. It has been nothing but a glorified tech demo

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              Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.

              Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.

              What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.

              • n3m37h@lemmy.dbzer0.com
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                No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

                Go cordless Chris Roberts balls a bit more

  • invisiblegorilla@sh.itjust.works
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    Oh shit. I think it was literally 10 years ago I ‘pledged’ the base game (Aurora Mr). It still has less hours than Microsoft minesweeper, which let’s face it is a banging game.

  • NocturnalMorning@lemmy.world
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    4 months ago

    It never ceases to amazing me how angry people get when a game isn’t perfect and bug free. We want more and more content and graphics with the same amount or less resources, all the while refusing to pay any more for it.

    I miss the days when people were happy with n64 and ps1 graphics. You didn’t need a team of 200 people to put out hyper realistic graphic open world games that people would still shit on.

    Sheesh, I’m glad I’m not in this industry.

    • vasus@lemmy.world
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      I’m on the other side of the fence here, amazed that people still bat for a company that can’t deliver a product after what, 10 years past the first estimate release date?

      • RealFknNito@lemmy.world
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        Homie you’ve been able to fucking play it for a decade. If you haven’t figured that out yet, you’re the problem. If they said they released it years ago and called these all “updates” you’d have nothing to bitch about and that’s why I fucking loathe people like you. It’s not “officially released” so it’s a scam, it’s disappointing, it’s whatever the fuck else you can dredge up to downplay the fact they’re still fucking developing it like any other active game. Even Elite Dangerous still drops updates and it predates Star Citizen. You people are impossible to please and it’s exhausting. Move the fuck on.

        • vasus@lemmy.world
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          you’ve been able to fucking play it for a decade

          tech demo out = game is playable, unbeatable logic

          If they said they released it years ago and called these all “updates” you’d have nothing to bitch about

          It’s not about what the developers say the state of the game is, it’s about what’s actually out and playable - and for Star Citizen, last time I checked it’s some barebones version with one planet, bajillion missing features, 200000000$ ships and in general a buggy mess

          You star citizen fans are insufferable. I get spammed with these videos, ads and articles hyping up the game for being the best thing ever, always claiming the next update to be some gamechanger but it’s still the same unfinished garbage. Love how every time someone mentions the absolutely disgusting monetisation, it goes in one ear and out the other.

          Now get back to licking chris robert’s shoes, you’ve missed a spot

      • NocturnalMorning@lemmy.world
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        4 months ago

        I’m not on any side of the fence. I just see these posts shitting on games all the time, and get tired of seeing them. If you don’t like a game fine, don’t play it. But making games is hella difficult. I make indie games in my spare time, and I can honestly say, just making a single player game is hard, let alone a multi-player game, or anything realistic. Like Jesus, if you have such a huge problem with these games, go make a better one yourself.

        • axby@lemmy.ca
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          I agree with you for most games, people are picky and don’t understand the challenges. But this game solicited donations 10 years ago, people bought into the vision, and they were wildly successful, I think they raised $600M, which is like the most money any game has ever raised?

          And despite that, 10 years later, it’s still mostly just a tech demo (edit: perhaps I’m wrong? Maybe there is $40 worth of playable content. See discussion in child comments, I haven’t tried this myself in many years, out of fear of being disappointed again). They are focused on adding cool but superficial animation things, rather than just making a fun playable experience.

          If they were focused on making a fun playable (but possibly buggy and limited) game then it would be different. But instead they seem to be chasing random superficial features like projecting your face from your web cam onto your character. It feels like they are not seriously committed to making even an early access game in a reasonable timeline.

          If this project was funded by some billionaire who wanted to spend 30 years to make the most amazing MMO ever with a ton of never before seen features, then that would be fine. But instead normal people chipped in $40+ to fund this game, and the developers don’t seem to be prioritizing actually making a fun playable game. It’s barely beyond a tech demo even 10 years later (edit: maybe this is not completely accurate). It is reasonable to assume that the management of this project does not care about making a playable game, they can work on whatever fun features they want, they’ve already made a ton of money.

          edits: perhaps I’m wrong about the state of the game. I haven’t tried it in a while. I’ll have to give it another try.

          • WillBalls@lemmy.world
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            I agree that the project has fallen victim to arguably the worst example of scope creep to ever plague the gaming industry, but it’s much further along than “barely beyond a tech demo”. I know people who play several hours a week and say they’re having a great time. There’s definitely a full game in the alpha, but it’s far from polished or finished.

            To your point about feeling different about the slow development if it were funded by a single investor rather than crowdsourcing: what’s the difference? Every person I know who’s spent money on star citizen seems happy with their RoI. Isn’t that all that matters with an investment? I’m not sure why it would be better if it was just a single investor being happy rather than a million investors being happy, even if it is all just delusion.

            • GeneralVincent@lemmy.world
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              Every person I know who’s spent money on star citizen seems happy with their RoI

              Every person you know personally? Most comment sections I’ve seen discussing Star Citizen seems to have at least one or two people who are unhappy with their roi. Personally, I don’t feel like I’ve been able to get my full money’s worth yet. I think I will some day, I know it’s more than a tech demo, but the gameplay isn’t quite there yet and the game is still really buggy and unoptimized.

              If they can release Squadron 42 this year or next, I think that’d really start to turn things around for them more than anything else

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                Let’s be honest the people who would defend their ROI have lost interest in defending it to the unwilling. Star Citizen has become a cat call to all the haters whenever it’s posted in general gaming (namely r/games and c/games now) communities. The only way the narrative changes is by showing not telling, and that only happens with further polishing like this article is covering, and in future release.

                There is a reason they’ve successfully increased pledge numbers year over year, you just don’t hear from people outside that community due to this stigma that’s not worth bothering to explain.

    • RealFknNito@lemmy.world
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      No no, it should release immediately despite being incomplete because people are throwing tantrums.

      It should do a Cyberpunk 2077 because that went really really well for CDPR.

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        I “bought” this game when I was in high school. I’ve graduated high school, college, and I’ve been in the workforce for 7 years. Still no game.

        So yes, they should figure out this game is going to be, set a launch date, and work towards that schedule. This forever-in-development thing they have going on is ridiculous.

        Edit: Alright, it’s not fair to say “still no game.” There is a game you can download and play, but the question I have is does it have all the bells and whistles you expect from a complete game, or is it a technical demo with some game features? See my other comment in this comment chain for why my opinion is what it is.

          • RealFknNito@lemmy.world
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            4 months ago

            Yeah, 8 years. The typical game development cycle. For Star Citizen, the well known highly ambitious game. You people can’t even wait until it takes them longer than a typical fucking cycle to bitch and moan about how long it’s taking. Fuck off already.

        • EchoCT@lemmy.ml
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          Go play it and tell me there is no game there. You already own it. So install it and find out.

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          “Still no game” see, this bad faith shit you do is just chef’s kiss. You can go play it right this second. Their updates to this point are open to play. Right now. “Still no game” isn’t just dishonest it’s a fucking lie and you keep saying it.

          They don’t have to set a launch date, they don’t have to put down in writing for you what the game is going to be, and they have roadmaps and are updating the game constantly. You are owed fucking nothing more than what you’ve been given and you throwing a tantrum about it isn’t just frustrating, it’s childish.

          If you don’t like the development cycle, move the fuck on and stop bitching about it. You have a life, right? 7 years in the workforce. Play a different game and stop letting this one live rent free in your head. As a grown man, that should be pretty easy. Let the developers decide what they do with their game and if you don’t like it, nobody is making you play it. Nobody is making you keep up with it. And the constant posts of people bitching and moaning “Why isn’t it out yet? Fuckin’ scammers >:(” drive me up a fucking wall.

          It’s been a decade and people still rage bait this game.

          • goferking0@lemmy.sdf.org
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            4 months ago

            I still can’t play the one I actually bought, Squadron 42, so no there’s no game. There’s a live demo for star citizen but nothing but promises for the one they said would come out first

            • RealFknNito@lemmy.world
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              4 months ago

              So this hyper specific thing that they changed focus from is why you shitcan the entire rest of the game? The story driven campaign that takes a lot more time and resources you’re upset about taking time to develop? Like come on man. This really is Cyberpunk all over again. Just let them work. Go play Helldivers 2.

              • goferking0@lemmy.sdf.org
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                4 months ago

                Yes me pointing out they still haven’t done the part I paid for is shit canning the game. I’m sorry I don’t want to just play a tech demo while I wait for the game.

                Also bad analogy as cyberpunk was playable and launched

                • RealFknNito@lemmy.world
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                  4 months ago

                  Notice how “Squadron 42” has a different name than “Star Citizen”? You bought the tech demo for a module of a larger game when you could have waited because clearly you’re not interested in the tech demo. Development isn’t a straightforward process and you had to know that going in. Sorry you think there’s “no game” because the section you wanted isn’t done yet. You’re just wrong.

                  Cyberpunk released nearly unplayable under the pressure of people threatening to kill the developers for pushing back the release date too many times. Almost like they shouldn’t have put a release date. You seem wildly uninformed about both games.

          • n3m37h@lemmy.dbzer0.com
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            4 months ago

            Last I checked it’s still an ALPHA. World of Tanks was at least a working beta since it was released in 2010.

            • RealFknNito@lemmy.world
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              Okay, why is that a problem that it’s “in alpha”? These are made up fucking terms that change meaning based on the people using them.

              • n3m37h@lemmy.dbzer0.com
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                It’s been an ALPHA since I first play tested sometime in 2016. In that time Halo Infinite released with a more polished game than this shitty tech demo

                • RealFknNito@lemmy.world
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                  8 years of development. Oh no. That’s the average range for a normal development cycle.

                  Fuck off with this stupid shit already.

    • EchoCT@lemmy.ml
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      4 months ago

      What feature creep? This is all stuff they setup for squadron first and are just moving it over now.

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      4 months ago

      Seriously. When do the lawsuits start? 🤦🏼‍♂️

      Pfft. Y’all deserve each other. 🤣🤌🏼

      • DaDragon@kbin.social
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        Lawsuits for what? They never promised any customer that they would immediately deliver a working end product. As far as I can make out, they offer early access to an in-development product, with your purchase going toward funding development. It’s more akin to a donation with strings (access to the product).

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      Those are already in the AAAA standard that Ubisoft pioneered with Skull and Bones.

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    4 months ago

    Why do laser weapons have recoil? Don’t ask. “I think you need recoil in order to balance the game and make it fun for everybody,” explains Greim.

    photons have momentum

    • Jojo@lemm.ee
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      Okay I did some math. If the gun shot a single photon with all the energy of a .50BMG from an M2 heavy machine gun, it would have about 1.2e-4 Ns of momentum. For reference, the bullet it’s compared to would have 38.3 Ns. So the photon has about 32000 times less momentum than a bullet. Do with that what you will.

      • Natanael@slrpnk.net
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        4 months ago

        Why they have momentum or why laser weapons would have recoil?

        It would make sense IMHO if it’s to create airflow for cooling

  • Aniki 🌱🌿@lemm.ee
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    4 months ago

    imagine paying pcgamer for an advertisement like this to shout about dynamic crosshairs and backpack reloading like its fucking 1998.

  • EchoCT@lemmy.ml
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    This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.

    They should be bragging about the 400 player single shard test they just finished.

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        4 months ago

        400 on a single shard (server) that actually quite a lot. It is far far easier to just throw a bajillion different servers at the problem and only have a relatively small player count per server. Having 400 running smoothly on a single server is a very impressive optimization achievement

        • n3m37h@lemmy.dbzer0.com
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          4 months ago

          Have you ever heard of CCP? This small game called EVE Online? They’ve been doing this for the better part of a decade

          • LordKitsuna@lemmy.world
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            Correct and eve has been very impressive with its per server player counts as well. It’s a completely different type of Beast mind you, trying to keep that many players synchronized over something like a first person perspective real-time movement game is a completely different ball game from keeping spreadsheet simulators synchronized.

            Still a very good achievement of optimization regardless but definitely a completely different ball game from synchronizing a first person type content where the players are free to just move in whatever fucking weird ways they want rather than linear vector paths

          • EchoCT@lemmy.ml
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            Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

            Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.

            Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.

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    Y’all have been burned too much, so when you see someone creating something bright and exciting, all you see is fire. Stop reading clickbait headlines, stop taking the word of tinfoil hat loonies just because it satisfies your irrationalinal desire to hate this game. They get so much wrong and manipulate the rest you’ll feel like a fool when you see for yourself. Try the next ree fly, face the cognitive dissonance and make up your own mind. Then get frustrated with the manufactured outrage that tricked you from having fun with us this whole time.

    Gaming journalism is about generating clicks for shareholders, full stop, but you’ll believe them over an independent studio run by a guy whose career is full of beloved, well made space games. You have fallen into an enshittification trap and are missing out because of it.

    • Tattorack@lemmy.world
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      The desire to hate on Star Citizen is far from irrational.

      Wake me up once Chris Roberts actually finishes anything by himself.

    • echo64@lemmy.world
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      Star citizen exploits its userbase with a never-ending drip feed of bite-sized consumables, just as long as you keep feeding the machine.

      This is not some poor little indie dev. They have taken over 600 million from they’re users, and have nothing finished to show for it. I treat them with the same distain that I do companies that trive on lootboxes and live services, as they all work from the same base template. At least the live service people made a game before squeezing every penny out of people.