• mcforest@kbin.social
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    1 year ago

    Actually… no, you’re completely right. That’s why I just wrote “good audio quality”, whatever that means. I actually read in some of those “why are games so big today” posts that people suggested that game devs don’t compress their audio files enough. Some people don’t get that this would come at a cost.
    The average gamer might play with pretty shitty headsets but I think developers should go a little bit further than that and also satisfy enthusiasts. Up to a certain degree of course. That’s why I think it’s completely reasonable to demand ultra wide support or the physics not breaking above 60 fps.

    • NuPNuA@lemm.ee
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      1 year ago

      This seems to be a point across all media at the moment, people watching/listening on sub-par equipment then complaining because the content is designed for higher quality gear.

      “This film was too dark on my laptop screen” when it’s designed for a HDR enabled screen, “Nolan’s sound was mangled though my TV speakers” when it’s designed for at least a decent DTS set up. Etc. The same thing now seems to have infected games, “why is this 2023 game not designed for my 2018 rig and it’s limitations”.