Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

  • hdnsmbt@feddit.de
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    11 months ago

    Progress bars going to 100%. Many games are guilty of this, Baldur’s Gate 3 most recently. If 100% are loaded, why am I seeing the loading screen still? The game should be starting. You’re clearly not at 100% if I’m still watching the loading screen. It should be impossible to see a fully filled progress bar.

    Artificially make progress bars stop at 99% if you must, it’s still better than watching 100% being a clear lie.

    • tleb@lemmy.ca
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      11 months ago

      Are you playing MP? I’ve never seen this but I would suspect it’s done loading and simply waiting for the other players

      • hdnsmbt@feddit.de
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        11 months ago

        No, this is in single player. Both when I load the main menu and the game. On a brand new pc, too.

    • NorthWestWind@lemmy.world
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      11 months ago

      I would take no progress bar at all. Progress bars are inaccurate because the time it takes for an action to be done on a computer is unpredictable.

      It also causes an illusion of something loading faster.

      • dQw4w9WgXcQ@lemm.ee
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        11 months ago

        Progress bars are bad indicators for representing remaining work or time, but it’s a decent indicator that something is still being done. Though it’s uncommon these days, I remember several instances of older games that has stopped loading. Showing the same percent for a minute is a decent indicator that something has gone wrong.

        While I don’t care for percent as a displayed number, I do enjoy some kind of indicator showing that the loading is progressing.

  • lightnsfw@reddthat.com
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    11 months ago

    Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.

    • ericbomb@lemmy.worldOP
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      11 months ago

      In a similar vein on skyrim, what’s the point of having merchants have limited money when fast travel/wait is a thing?

      All it does is make me spend 10 minutes fast traveling to all the towns to sell my stupid dragon bones. What does that even add? It doesn’t add difficulty or immersion. Because of the dumb encumbrance, I can’t continue playing the game until I sell all this crap, so I gotta deal with it sooner or later.

      • mortrek@lemmy.ml
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        11 months ago

        Guess I’m the weird one. I regularly use mods which give me less carry capacity and add other restrictions and such realism mods. Like, you don’t have to take everything of value. It always felt weird to me that level 1 chars can carry like 300lbs/kgs/whatever of junk around and still fight effectively.

      • coffinwood@feddit.de
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        11 months ago

        I suppose this falls under the realism category. No vendor in a “real world with fantasy elements” has infinite money and buys everything from you. And in the early game you can’t fast travel everywhere. Combine this and you get a reasonable game mechanic that restricts too fast player advancement in especially the early game.

        Later on you can develop a skill that lets you sell to every merchant.

  • pseudozero@lemmy.ml
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    11 months ago

    I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.

    The number of games that do this is to long to list: Destiny, Darktide, Fireteam.

    Imagine Tarkov with a hub instead of menus. 🤢

    • dom@lemmy.ca
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      11 months ago

      Yup. So many games mess this up. You CAN do a good hub world, but it needs to have lots of interesting things in it, not just glorified menu options

      • rustyricotta@lemmy.ml
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        11 months ago

        I’ve always liked how the banjo kazooie games did it. Rather than being a hub world, they had a lot of stuff to do that it makes the “worlds” into sub-worlds

    • ericbomb@lemmy.worldOP
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      11 months ago

      Ugh this is why I can’t play Vanilla mount and blade warband.

      In every single city you enter, you have to find the important people to talk to. They all are the exact same people, but you have to find them. And they are all in different places in the city, but there is absolutely nothing else interesting in the city to find. Like there are no secrets, you just have to wander the city looking for the Quest Giver in an otherwise bland city.

      Every single mod ever simply adds a button you can click saying “Speak to guild master”

  • Captain_Shakespeare@reddthat.com
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    11 months ago

    Witcher 3 doesnt need leveled enemies or loot. There is already a wide enough variety of monsters and equipment to convey player progression, and the leveling only exists to make sure that Geralt is as vulnerable to human enemies at the end of the game as the beginning. That’s great! That’s the kind of world it is. I just don’t think you need constantly increasing hitpoints & a loot treadmill to keep it that way.

  • rm_dash_r_star@lemm.ee
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    11 months ago

    Stardew Valley: I really enjoy the game and play it on PC. It saves the game only at end of turn which is a game day. If I’m not able to finish my turn I have to put the computer to sleep instead of shut it down. Also if I make a mistake which is easy to do I have to start from the last save which can lose a good amount of progress and sometimes random pickups. Though it’s my only peeve with the game so it’s still doing better than most.

    • EmoDuck@sh.itjust.works
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      11 months ago

      Another Stardew pet peeve: Not being able to switch tools during animation. You know what I mean, you are mining a stone with your pickaxe, an enemy approaches, you press the hotkey to switch to your sword only to hit him with your pickaxe because the game didn’t switch tools because the mining animation wasn’t over yet

      The really annoying thing is that it does work when you select the hotkey slot with your coursor

  • CALIGVLA@lemmy.dbzer0.com
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    11 months ago

    Not my favorite game, but one I’ve been playing a lot recently is Deep Rock Galactic and I absolutely hate how most menus are physical terminals you have to walk up to interact, it’s unecessary busywork. And the baffling part is you can press tab to open the mission select menu, but that’s it, no other shortcuts! Why even have multiple in-game terminals?!

    And to a lesser degree, the crassus detonator enemy. I absolutely despise spotting one in-game because I just know I’m going to be forced to spend the next 15 minutes mining a gold sphere inside out, it completely and utterly destroys the game flow. In summary, it blows up when dead and anything nearby in a big sphere turns into gold, the slowest mineral to mine in-game. Usually when I’m soloing I just ignore the gold, but cooping I usually don’t get the satisfaction. It’s infuriating because it’s such a simple fix, make it drop gold nuggets instead of making the scenary around it gold, but no, gotta ruin the game flow for whatever reason.

    • NOSin@lemm.ee
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      11 months ago

      The first is a game design point and no matter how much you dislike it, it very probably participated in the game’s success. It gives a better immersion and they did a good job at actually making the rig pleasant to go through and/or waste time in.

      Crassus are straight up a waste of time though yeah, and it’s a bit sad.

    • Skua@kbin.social
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      I agree that mining crassus spheres is pretty tedious, so I just… don’t. It’s just some gold.

      However there is kind of a faster way to do it. If you have a driller with you, he can drill out the terrain surrounding the sphere. Once the sphere has been totally disconnected from the terrain, it collapses in to a pile of nuggets in the middle. It still takes a while, but it’s a lot faster than pickaxing the gold.

      • intensely_human@lemm.ee
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        11 months ago

        Yeah I’ve got more gold now than I’ll ever need. Same for the gold in sea of thieves.

        It must be hard to make an in-game currency that’s easy to get in the beginning but actually provides some challenge later on too.

  • saloe@lemmy.ml
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    11 months ago

    I wish the lower weapon skills in Morrowind didn’t outright miss and make an unsatisfying “swish” sound. Maybe just reduce the damage or something, the early game is so rough because of this.

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    11 months ago

    Environments you can’t interact with. There’s shit lying around and I’m rolling my way through here. I would really like there to be physics so that the world around me is affected by what I’m doing.

    Too many invisible walls. Is it really necessary to stop me from jumping around the courtyard gardens (ff16)? Let me get all up close and personal with the environment. Let me yeet myself off a random cliff.

    Related: buildings that you can’t go into. Yes the outside world might be cool and interesting but it’s so much more immersive and realistic if buildings have interiors that you can go into. Half the fun I have in the older Pokémon games is exploring and just checking out the unique towns, listening to the town music etc, but the newest Pokémon games… If it’s a building you can interact with at all, it’s just a menu screen?? No visiting random apartment blocks and department stores?

    And then lastly, have few to no NPCs, and if the ones that are there just stand still and don’t do anything. It really annoyed me about so many of the kingdom hearts games, that you have these cool worlds that you’ve seen in movies and are explorable, but in all the spin off titles, there isn’t a single NPC to be found in any of the worlds. It’s so big and empty and boring. Let me allow myself to believe we’re visiting these video game worlds and viewing a snapshot of what fantasy life is like in this video game.

  • max@feddit.nl
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    11 months ago

    Factorio: It’s too addicting. You just want to keep going, even though you have better things to do.

    • ericbomb@lemmy.worldOP
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      11 months ago

      Games like that are also notorious, at least for me, where I constantly am like “ooh if I start a new game I can do X differently, I wonder what that’ll be like…”

      • max@feddit.nl
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        11 months ago

        For sure! Time to make a new blueprint book with rail interchanges…

        • ericbomb@lemmy.worldOP
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          11 months ago

          Okay that’s cool, but after spending 20 hours setting that up… slightly different looking, but in a way that requires you start over entirely?

          • max@feddit.nl
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            11 months ago

            Haha, true. Though this time it might be to include 4 rails (2 each direction) and make the interchanges a little more efficient. Last time it was making a complete rail blueprint book chunk-aligned (along with my walls book). Definitely worth the effort!

  • landsharkkidd@aussie.zone
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    11 months ago

    Favourite game is Mass Effect 1, but I don’t think I have a pet peeve because a lot of them have been said before (love the Mako though, it’s just that the planets BioWare built are all fucking hills!)

    But I think my pet peeve for Mass Effects 2 are 2 things.

    1. The fact that there aren’t scars in 2. Unless you use mods, but I like having my Shep’s look battle-worn.
    2. That BioWare made Shepard work with Cerberus. Like I get it in the idea of “the Alliance isn’t saving people, but Cerberus did”. But it feels so wrong especially if you played Mass Effects 1 where you can see the experiments Cerberus did on civilians. That and if you have the Sole Survivor background, it’s a real slap in the face.

    I know that they did 2 for storyline purposes, but the fact that you can’t push back or anything makes 0 sense. And they also did it for people who never played 1. I just, ugh. It angers me. I love that 2 gave me my Garrus romance, but man, I just… yeah.

    • PraiseTheSoup@lemm.ee
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      11 months ago

      My pet peeve with mass effect 2 is that the entire game is basically 1. Find companion and 2. Do companion quest. There is almost nothing of any substance at all in the game. I never understood the hype behind ME2. ME1 is by far the best game in that series, just like with dragon age.

      • landsharkkidd@aussie.zone
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        11 months ago

        Yeah I’ve never understood how people can see it as the best game of the series. It just always felt like I was building up to what 3 was going to be.

        To be fair, I think the upgraded mechanics and the character storylines are neat as (and the fact that I can romance Garrus 😍😍😍), but yeah I’ve never really understood why it was seen as the best in the series.

        Could be that that’s the first game a lot of people played? ME1 was my first game and it’ll always have a special place in my heart. I think people just muddy it up because of the Mako.

  • coffinwood@feddit.de
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    11 months ago
    • Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is “locked”. Looking at you Skyrim and Assassin’s Creed.

    • Being unable to jump over a small hurdle or being allowed to climb only in certain situations like in Far Cry 6. Like, is this a Parcours game now or what? There’s even a Parcours “armour” set.

    • Terrible inventory GUIs. AC Valhalla is one of the worst games inventory-wise. Decades ago video games did the job perfectly, there’s no excuse for best practice degradation

    • MaggiWuerze@feddit.de
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      11 months ago

      Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is “locked”. Looking at you Skyrim and Assassin’s Creed.

      Yeah, you can kill a mammoth by looking at it funny, but that moldy old door could just as well be a massive wall

    • ericbomb@lemmy.worldOP
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      11 months ago

      The being unable to open wooden doors is also so weird in games where you HAVE lockpicking. Like in skyrim you can be a master lockpicker with the skeleton key, yet some locks just… require a key? Flying in the face of all game lore.

      Why do random houses have these magical locks? I understand it’s for game design, but put important stuff behind things that reasonably block the player!

  • ParadoxPandox@lemmy.world
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    11 months ago

    In Star Ocean: The Last Hope, it’s really hard to have a balanced party while keeping all your party members trained up. A lot of older RPGs have this issue because of the lack of EXP sharing for reserve party members, but this game stands out as being rather new (2009) in respect to those older RPGs.

    And on that note, controversial opinion: EXP sharing is a good thing! It cuts down on unnecessary grinding and gets you through the story faster, which helps with pacing in a lot of games.

    • ericbomb@lemmy.worldOP
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      11 months ago

      Hard agree!

      Lack of EXP sharing also discourages trying new things. Like you get a new party member 10 levels below your current party, and like they “look” cool… but that would mean grinding the crap out of it just to see if they are fun. So you end up just sticking with the highest party members and never touching any others.

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    11 months ago

    Games where you cannot see your exact dialogue choices. I really like Fallout 4 but I cannot play the game with the four generic options. It’s what kept me from beating LA Noire

        • MaggiWuerze@feddit.de
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          11 months ago

          I would think so, if it supports mods in the same way

          After actually looking, it doesn’t look like it. Sorry

          • Corroded@leminal.space
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            11 months ago

            All good buddy. It’s one of those games that people refer to as a modern classic so I’ve felt obligated to play it. The dialogue system and not being a fan of detective games to begin with are things that have kept me from getting more than an hour of progress