I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
GTA3 is the one that started the trend.
Hmm, it lacked the RPG part though… GTA San Andreas on the other hand 😀
I wouldn’t call most of the modern ones real RPGs either.