• cybermass@lemmy.ca
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    1 month ago

    I love how this article takes shots at steam despite valve being THE company holding the bar up in the gaming space.

    I could list examples but I honestly don’t even think I need to

    • tuckerm@supermeter.social
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      1 month ago

      Absolutely. I mean, I love the fact that GOG has DRM-free games. It’s really incredible how many games are available without DRM because of them.

      But I’m not going to make Valve out to be the bad guy here. Valve is like 99% of the reason why gaming on Linux is viable right now.

      Valve seems like a great example of how, if you don’t sell your company to venture capitalists, you can just be cool nerds that make good products. As much as I want DRM-free to be the norm, I’m also not going to vilify a company that is one of the best examples of not enshittifying right now.

      • Glide@lemmy.ca
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        1 month ago

        A lot of Steam games are also DRM free. It’s up to the individual developers whether they enforce DRM checks or not.

        I’ve copied files from Steam folders directly to a flash drive, plugged them into an offline, Steam-less computer that I don’t have rights to install anything on, and ran them perfectly. But it is a game-by-game thing.

          • Aceticon@lemmy.world
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            1 month ago

            Not in the sense we’re discussing it here, they don’t.

            There’s a list of about 20 games said to have DRM in Gog and when you actually read the list rather than just it’s title it turns out none of them has what we would call DRM - any sort of phone-home validation or anti-piracy measure.

            It’s mainly things games with add-on content that requires you use Gog Galaxy or register online, some that send analytics to a server and stuff like that.

            You can see the info here,

            Whilst it’s still nasty and still shouldn’t be happening, none of that makes the game unusable in the future after the servers are down if you still have the offline installer.

            • Aceticon@lemmy.world
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              1 month ago

              The info is here and none of that “DRM” means you can’t in the future, after the servers are down, install the game from your copy of the offline installer and play it.

              None of that is DRM in the sense we’re talking about here: the kind of mechanism that allows the game to be taken away from you or won’t let you install it or play it in single-player anymore when the publisher decides they don’t want to pay for servers anymore.

              It is, none the less, a deviation from the No-DRM promise, IMHO.

            • blind3rdeye@lemm.ee
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              1 month ago

              If we’re talking about DRM as in a measure to prevent copying, or require online security check, or anything like that, then no GOG game has DRM. One of GOG’s core policies is that all of their games are DRM free. However, some people have stretched the definition a little to include other stuff. For example, if an online multiplayer game requires GOG Galaxy to connect to its online servers, some people consider that to be DRM.

              There are some posts on GOG’s official forums where people try to list all the games that have “DRM” of any kind. So if you’re interested, that’s where you could look. But if you just want to have confidence that you’ll be able to install and run the game in the future, then don’t worry about it. No GOG game has anything that would prevent that.

        • Anivia@feddit.org
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          1 month ago

          Yeah, the only caveat is that you don’t get an installer with steam, so if you copy the installed game onto a pc that doesn’t have all the correct dependencies installed (like the correct DirectX version for example), then the game won’t launch. But it’s not too complicated to install the dependencies manually

    • bean@lemmy.world
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      1 month ago

      Yeah… it’s also a new law in California is it not? Kill shot? Hahahaha. Right. Who wrote this headline xD

      • PunchingWood@lemmy.world
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        1 month ago

        It’s like every clickbait gaming website whenever a new MMO game drops and they call it the WoW-killer for the umpteenth time in the past 15 years.

        • Zahille7@lemmy.world
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          1 month ago

          Flashbacks from the advertising for The Outer Worlds, and IGN calling it the “Bethesda-killer”

          • PunchingWood@lemmy.world
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            1 month ago

            Lol that comparison was also going through my head. I remember it being a fun game though, more than any Bethesda games from the past decade or so, but frankly that bar wasn’t really high either.

    • RisingSwell@lemmy.dbzer0.com
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      1 month ago

      Valve is holding up the bar not because valve is great but because everyone else is so shit. I’ve had a ton of issues with steam throughout the years and it’s just… nothing else is better. I was actually excited for the epic store launch and it’s… Well, not the worst, because being the worst is a challenge some places take seriously, but certainly not a good steam replacement especially for low data people.

      Steam may not let me control the updates to steam, but it won’t force refresh my library causing ping spikes all the time as an intended feature.

    • UltraGiGaGigantic@lemmy.ml
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      1 month ago

      This isn’t about what steam currently is. It’s about what it will inevitably become.

      I fucked up going with Steam. Should have just pirated everything Single player.

      • RBG@discuss.tchncs.de
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        1 month ago

        You didn’t fuck up. You can always still pirate. Wait it out and see what happens, the moment it goes to shit put on your pirate hat and don’t give a fuck.

    • GeneralEmergency@lemmy.world
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      1 month ago

      valve being THE company holding the bar up in the gaming space.

      I think you mean holding a monopoly in the gaming space.

      • JohnEdwa@sopuli.xyz
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        1 month ago

        I think you don’t know what that word means.

        Heck, even if you want to blatantly ignore every other platform and site you can buy games from, which there are plenty, Valve gives devs a supply of Steam keys they can sell anywhere they want, they don’t even get a cut from those despite providing the bandwidth to distribute the files.

      • TJDetweiler@lemmynsfw.com
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        1 month ago

        They aren’t really a monopoly. You can purchase games elsewhere. They are simply the gold standard of gaming platforms.

      • turtletracks@lemmy.zip
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        1 month ago

        A monopoly on what? PC game storefeonts? Itch.io, gog, epic, gamepass, some are better than others, but steam isn’t anti-competition

      • cybermass@lemmy.ca
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        1 month ago

        The reason they hold most of the market share is not because of bad business practices it’s because the opposite. People use their service cause it’s the best.

        The gov only considers a large business a monopoly if it’s doing anti competitive practices to maintain or grow it’s market share. That description in no way fits steam or valve.

        • GeneralEmergency@lemmy.world
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          The reason they hold most of the market share is not because of bad business practices it’s because the opposite. People use their service cause it’s the best.

          I have physical copies of PC games that require a Steam Account.

          • JohnEdwa@sopuli.xyz
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            Which is why you don’t have physical copies of those games - you bought a steam key, exactly like you could have done digitally from humblebundle of greenmangaming or myriad of other stores, this one just had it printed on a piece of paper instead of sending you an email.

            A Steam key Valve didn’t get a cut from, btw.

              • JohnEdwa@sopuli.xyz
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                1 month ago

                Helped you (and Valve) to save some bandwidth. But yes. If it requires a Steam account to play, you bought a license allowing you to access a game using Steam, and not an actual game you own.

    • Grimy@lemmy.world
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      1 month ago

      Lmao, he is colluding with the rest, not holding up the bar.

      There is nothing rhat differentiates Steam from Microsoft or Nintendo. The only difference between Gaben and Bezos is that valve has a really good advertising team that’s managed to convince everyone he “isn’t your average billionaire”.

      They charge 30% because they have a soft monopoly, it’s basically robbery and it is affecting the indie scene and the quality and amount of games we receive.

      Gaben has 6 mega yatchs and a number of submarines. The yatchs alone are worth around 1 billion and cost an estimated 75 to 100 million per year just to maintain.

      Now I sit and wait for the Gaben simp squad to come compare him to Jesus and tell me how “he has the only good monopoly”. Both of these things literally happened last time.

      Downvote me you bootlickers.

      • Glide@lemmy.ca
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        1 month ago

        No one thinks Gaben is the second coming. His platform just, actually doesn’t suck, and genuinely functions as a service to its users. It’s a low bar, sure, but it’s a good one. Comparing it to Microsoft axeing any studio that produces something worth talking about while they force more datascraping malware and adware into Windows is just dishonest.

        Your comment reads more like you get off on being controversial than having actual insightful thoughts and the comparisons in what these three companies you listed are actually doing.

        • Grimy@lemmy.world
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          Ya well if it’s such a fucking low bar, it’s probably because they aren’t holding it up which is my point.

          They do the absolute minimum, yet receive mountains of praise. Call me when he brings down the cut to something reasonable like 5% or just let’s dev choose what price they sell their games for on other platforms ffs.

          Indie companies are closing left and right, these mega stores and their soft monopoly is having a net negative impact on the industry.

          Stop defending billionaires. If steam was fair, he wouldn’t be able to afford a billion dollars worth of fancy boats.

          • null@slrpnk.net
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            1 month ago

            Your argument was that Steam is identical to Microsoft and Nintendo, and that Gabe is colluding with them. Stop moving the goalposts.

            • Grimy@lemmy.world
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              1 month ago

              Okay, so to be clear, I’m saying they don’t have enough difference between them when it comes to being a gross monopolistic company to warrant the praise.

              All four of them suck, I’m saying they are all in the same group of shifty companies that take advantage of the gaming industry and it’s clients (us).

              • null@slrpnk.net
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                1 month ago

                So just a boring, generic anti-capitalist take that deliberately avoids any nuance for the sake of feeling smug.

                Gee, why would anyone downvote that!

                • Grimy@lemmy.world
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                  1 month ago

                  There’s not enough nuance to justify drinking Gabens sweat.

                  Why is he the only billionaire that gets his own little simp squad. Can you imagine going into a thread about how Elon Musk is being a dick and 90% of the comments are praising him?

                  Amazon is super convenient, yet people still can understand the nuance of it and how it’s harming small businesses, how the government should probably do something and deal with the dragon at its head that’s hoarding all that wealth.

                  Where’s your nuance? Other than “I like steam and I use it, so it can do no wrong”.

      • NaibofTabr@infosec.pub
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        1 month ago

        I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.

        The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.

        Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.

        Downvote me you bootlickers.

        No, you’ll enjoy the attention too much.

        • Grimy@lemmy.world
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          1 month ago

          Indie games came about because of multiple factors, steam only being one of them but they did help a lot. That being said, they are currently having a detrimental effect and I think Gaben has been more than properly rewarded.

          It’s not the early 2000s, steam is bringing in massive amounts of cash and I’m tired of seeing an other indie company go under because Gaben wants another boat in the 9 figure range.

          The government will never do anything if we aren’t vocal about it and the community is doing the opposite.

            • Grimy@lemmy.world
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              1 month ago

              This is an article that was floating on lemmy a few months ago.

              https://www.wired.com/story/death-occurs-in-the-dark-indie-video-game-devs-are-struggling-to-stay-afloat/

              25% more of the profit can go a long way, if Steam were to only take 5% for example. And it’s not only about bankruptcy, it’s budget for more features, dealing with bugs and potential sequels. The quality is affected as well and Steam, Microsoft, Nintendo and Sony don’t deserve all that money instead of the devs, just for being the middle men.

              • wia@lemmy.ca
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                1 month ago

                I’ll bite. I hate billionaires. Let’s check this out.

                Things that hurt indie devs in this article:

                • Lack of available talent
                • Burnout
                • Lack of upfront funding (before a game is ever released)
                • Generally bad economy post COVID
                • Actual predatory exclusive tactics from epic or gamepad
                • The nebulous idea that the entire industry and fans need a culture change

                Things not cited in this article as a problem:

                • Steam in any capacity. Directly or implied
                • Grimy@lemmy.world
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                  1 month ago

                  Lack of funding is mentioned every paragraph?

                  belt-tightening can often mean simply shutting down.

                  Sheffield says it’s hard not to feel guilty when other studios go under, even as his own struggles. “We’re all kind of fighting for a tiny slice of the same pie,”

                  “When an indie doesn’t get funding for its game, you just quietly never see their work again,”

                  The industry is struggling because steam and the other stores keep them on the brink, they have no leeway. I don’t know how steams greed could be seen as unrelated.

      • null@slrpnk.net
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        1 month ago

        There is nothing rhat differentiates Steam from Microsoft or Nintendo.

        How much do Xbox and Nintendo contribute to open-source projects?

        How do I use open-source software OOTB on an Xbox or Switch?

        • Grimy@lemmy.world
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          They leveraged open source to compete on the console front without actually investing dev time. If he could have created a closed system for the same cost, he wouldn’t have hesitated. It was nothing more than a smart business decision, not a nice favor because he likes you.

          Most of the Gaben simps just throw back the same thing, “well, they aren’t as bad as microsoft”.

          Mussolini wasn’t as bad as Hitler, can you image defending him though? Stop bootlicking billionaires.

          I’m also not saying Microsoft is better, I’m saying they are all in the same club and they all suck.

          • null@slrpnk.net
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            They leveraged open source to compete on the console front without actually investing dev time. If he could have created a closed system for the same cost, he wouldn’t of hesitated. It was nothing more than a smart business decision, not a nice favor because he likes you.

            I asked you a question. Show me contributions to open-source on the same scale by Xbox and Nintendo. If it’s so much cheaper, why aren’t they doing it too?

            Most of the Gaben simps just throw back the same thing, “well, they aren’t as bad as microsoft”.

            Mussolini wasn’t as bad as Hitler, can you image defending him though? Stop bootlicking billionaires.

            I’m also not saying Microsoft is better, I’m saying they are all in the same club and they all suck.

            No, you said they were exactly the same and that Gabe was colluding with them. Now you’re backpedalling because you realized how stupid of a take that was.

            • Grimy@lemmy.world
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              Microsoft contributes a lot of stuff to open source but that’s really far away from my point. I’m not back peddling, I’m explaining myself because you are being a child and taking my words way to literally. Microsoft being slightly worse does not make steam “good”.

              Valve can run and offer the same services it does now on a fraction of what they charge.

              They could easily properly compete, every store could drastically lower their pricing, but they don’t, because they like having a soft monopoly.

              “Explain it to me or you lose” is insanely childish behavior, specially when I just explained that’s not what I meant and you are being too literal but I mean, here:

              Explain to me why you think Gaben deserves a net worth of 4 000 000 000 $.

              That is who you are being a mouthpiece for, stop defending billionaires.

              • null@slrpnk.net
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                Microsoft contributes a lot of stuff to open source but that’s really far away from my point.

                Microsoft is not a fair comparison to Steam, hence why I refocused to Xbox.

                I’m explaining myself because you are being a child and taking my words way to literally. Microsoft being slightly worse does not make steam “good”.

                “Obviously I didn’t mean what I said, don’t be a child!” 🙄

                Valve can run and offer the same services it does now on a fraction of what they charge.

                They could even do it for free, out of the goodness of their hearts!

                “Explain it to me or you lose” is insanely childish behavior, specially when I just explained that’s not what I meant and you are being too literal but I mean, here

                “I was told there would be no fact-checking”

                Explain to me why you think Gaben deserves a net worth of 4 000 000 000 $.

                Wow, those goalposts are really movin’ now!

                That is who you are being a mouthpiece for, stop defending billionaires.

                See my previous comment about how boring and smug your take is.

                • Grimy@lemmy.world
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                  I’m not moving the goalposts, I’m making fun of your attitude.

                  My point is that steam is a piece of shit company like the rest, not that they are exactly the same. Two PoS will still stink even if they aren’t exactly a like.

                  That’s what I mean man, sorry if it wasn’t clear before and then the next two times I explained it again.

                  They could even do it for free, out of the goodness of their hearts!

                  Are you being sarcastic about being robbed? The money’s coming out of your pocket, either directly or in terms of the quality and quantity of games. Is their cut justified in your eyes, even after I outlined his networth and how much money he’s racking in?

          • NaibofTabr@infosec.pub
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            They leveraged open source to compete on the console front without actually investing dev time.

            This is just false.

            Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.

            reference

            The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:

            • vkd3d, the Direct3D 12 implementation based on Vulkan
            • The OpenVR and Steamworks native API bridges
            • Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
            • Overhauled fullscreen and gamepad support
            • The “esync” patchset, for multi-threaded performance improvements

            Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.

            In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:

            • Employing the DXVK developer in our open-source graphics group since February 2018
            • Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
            • Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support

            from Valve’s original Proton announcement

            You should try doing some research before making such claims. Valve has been directly cooperating with, contributing to, and financially supporting several open source projects related to gaming since at least 2016.

            • Grimy@lemmy.world
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              Valve had 71 peoples working in their steam division in 2021. 31 where admin so that leaves 40 people for all their hardware. I’m going to take a wild guess and say maybe 3 to 5 were working on things linux related.

              Edit: They had 79 in 2021 for Steam, and 41 for hardware

              I’d call that leveraging at that amount of people, for a company that brings in an estimated 6.5 billion a year, and the fact that most of the code was already there.

              Edit: They brought in 10 billion in 2021 (covid helped)

              Don’t get me wrong, I’m glad linux got a boost out of it but there’s no doubt in my mind he would have built a private OS if it could be done with 5 people. It was a bargain for him, it wasn’t a favor.

              • null@slrpnk.net
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                Just so we’re clear here – you pulled your original numbers out of nowhere, but made them oddly specific (71) to give the impression that you were citing an actual source.

                That is hilariously pathetic.

                And barely even matters since you’re ignoring 90% of the comment you replied to (financing and partnerships).

                Just really paints a picture of how boring, basic, and uninformed your opinion is, for all the cockiness you came in here with.

              • NaibofTabr@infosec.pub
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                [citations needed]

                Get some sources, and stop drawing conclusions from no evidence.

                • Grimy@lemmy.world
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                  https://letmegooglethat.com/?q=valve+number+of+employees+2021

                  This isn’t hard to find. I don’t give sources when it’s literally in the first few links on Google.

                  Edit: The actual quotes are below. I missed the mark on total number of steam employees by 9. They have 79 employees total for Steam. 71 or 79, it is still an insanely low number of employees when you take into account that:

                  it is estimated that Steam generated more than 10 billion U.S. dollars in revenues in 2021

                  This is from the statistica article that is the first link on Google. I moved my other links to the other comment so it would reply to the guy that couldn’t be bothered to even open them apparently.

              • Blisterexe@lemmy.zip
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                1 month ago

                Note that most people that valve pays to work on open source were preixisting maintainers and not actual employees, or employees of companies like Blue Systems

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                Completely ignores financial contributions.

                Disingenuous? Dumb? Who knows!?

                most of the code was already there

                AHAHAHAHAHA every developer in the thread is absolutely cackling at you right now.

                • Grimy@lemmy.world
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                  1 month ago

                  I’ve never actually blocked someone on lemmy before, but you’re just following me in the thread and answering every one of my comments with mindless dribble lol. Grow up bro, learn to actually form an argument.

        • Grimy@lemmy.world
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          You know what’s funny, I used to get this same kind of attitude when I’d bash Elon Musk when he was popular a few years ago.

          It’s even worst when the billionaire is being defended by his own con victims.

    • MentalEdge@sopuli.xyz
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      Remember when they said Galaxy would get linux support? That didn’t happen, and that promise got quietly retracted…

      That said, Heroic is unofficial but has worked quite well.

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          If you buy through Heroic, Heroic gets a cut. So it creates a data point that they can use to see how big that market is, so they know what they have to do to get 100% of my sale in their own pocket.

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      Lutris + GE-Proton + umu works. If you use GE-Proton as the runner, Lutris automatically uses umu to launch the game which launches within the Steam Pressure Vessel container.

      You can manage GE-Proton downloads using Protonplus. The latest version, last I checked, is GE-Proton9-15.

    • Aceticon@lemmy.world
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      I’ve been playing more GoG games with Lutris + Wine in Linux than Steam games with Proton and I even have one situation of a game were the copy I bought in Steam doesn’t work with Proton, but the pirated copy I downloaded to see if that would work runs absolutely fine with Lutris + Wine.

      For me at least it’s actually easier to sort problems out with games when using Lutris + Wine than it is with Proton and I can even make sure all games I run from Lutris are wrapped in a “firejail” sandbox, which amongst other things blocks all network access, something I can’t do with Proton.

      It’s a vendor-tied solution meant to keep you in the Steam ecosystem, so for all the great work they did in past getting it to have broad compatibility, the future is not Proton, it’s Wine.

      • BartyDeCanter@lemmy.sdf.org
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        I’m not saying it doesn’t work. I’ve set several things from GoG up using Lutris. But in Steam it’s a two step process:

        1. Click Install
        2. Click Play

        I want that level of ease from GoG.

        • Aceticon@lemmy.world
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          Lutris has GoG integration and it’s exactly that same 2 step process if you use it (I believe it passes you through 3 screens of options were you invariably do nothing but click “Continue”, so strictly it’s 5 steps were 3 of the are just “Press Continue”)

          The difference is that when it does NOT just work, it’s easier to figure out and there are more options to fix it with Lutris + Wine.

          I even have some weird weird cases on Steam - like Borderlands 2 were Steam would often and randomly, before actually starting the game spend almost 1h doing shader conversions that if you stopped it the game would fail to start (the solution was to force an older Proton version and now you just get random downloads from the Internet that last a few minutes before the game starts).

          IMHO, here too what one sees is the general design philosophy difference between open source software and corporate solutions - the former gives you tons of options and lots of ways to tune it so it looks more complicated to use and has a steeper learning curve but that also means when things go wrong you have a lot more ways to try to fix it, whilst the latter is click & play until things go wrong and then you have very little info and just a few things you can change to try and fix it.

          Mind you, Lutris itself seems to be an attempt to also be click & play (hence why you generally get a steam-like experience if you use its GoG integration) but all the “buttons and knobs” are still there (those 3 screens of options that’s usually fine to just press “Continue” on that I mentioned above) just in case you want to muck about with them, making it look daunting to use.

      • ampersandrew@lemmy.world
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        Proton in Steam is absolutely easier. Lutris just automates work that some other user did, and if you’re doing it in something like Heroic launcher instead, you have to figure that out yourself. It often involves things like installing other Microsoft components that are bundled with the application on Steam, and in one case, even though the game was verified on Steam, there was no Lutris script, and I just couldn’t get it working on the GOG version.

        • Aceticon@lemmy.world
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          Proton too just automates the work that somebody did in the form of install instructions, same as Lutris.

          The difference is that those making the install scripts for Proton are paid for and you don’t get the option to fix them or make your own, which means that there are in fact fewer games with Steam install instructions (i.e. Steam Support) than games with Lutris install scripts.

          Further, there are fewer things you can tweak in Proton and they’re all either changing the proton version or some badly documented text parameters that get fed to its command line, whilst Lutris actually has most such options in menus: the learning curve for just starting a game is lower in Steam that in Lutris when it works but the learning curve for fixing it when it does not work is lower in Lutris and sometimes you simply don’t have access to change what’s needed to fix it in Steam but you do in Lutris.

          If you use Lutris with its GoG integration the experience is generally the same kind of Click & Play as Proton of Steam and whilst the rate of problems seems to still be a bit bigger in Lutris, surprisingly (at least for me) it’s not by much.

          For me in Lutris having to go and install Microsoft components using Winetricks is generally only needed for some standalone installer executables, not when using GoG integration.

          Steam is great when it works and a massive headache and pretty limited on what you can do when it doesn’t, whilst at least with GoG integration Lutris is great when it works and still a headache when it doesn’t but not as much as Steam and it gives you a lot more options to try and get it to work, plus the coverage of pre-made installer scripts in Lutris (which is what makes games “just work” in it) seems to be broader than in Steam, including covering older and more obscure titles, plus that coverage is probably growing faster because the scripts are user contributed rather than the work that can be done adding support being limited by how many people Valve (who are notorious for having very few employees for a company that size) hired to work on it.

          • ampersandrew@lemmy.world
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            Paying someone else to do it and verify that it works is exactly part of why I parted with my money in the first place. At least GOG has a very generous refund policy, but it’s a lot more work on my end.

            • Aceticon@lemmy.world
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              Oh, absolutely.

              The point I’m making is that with its process Lutris + Wine are scaling up much faster to seamlessly make all sorts of Windows games Click & Play in Linux, than Steam can or even will try to (don’t expect Steam to get around to cover older games that aren’t successful AAA titles).

              It’s the same old same old, open source software solution vs closed corporate software solution that happens in so many other domains: the open source one starts clunky and quirky and it will always tend towards the side of “giving users enough rope to hang themselves with” (too many option, many very powerful) whilst the closed corporate one will from the very start be slick and easier to use but very limited when it comes to what users can do to customize it or even fix it when it doesn’t work, but over time and if it manages to survive the open source one will be better and far more capable and flexible than the corporate one simply because contributions to it scale up with interest in it and number of users whilst that’s not so for the corporate one.

              It’s what you see with for example Blender vs Adobe’s suit of 3D modelling programs or Linux vs Windows (if it weren’t for the well entrenched ecosystem of Windows-only applications, I doubt Windows would still be around).

              That’s why I think something like Lutris + Wine are the future, not Proton integrated into the Store application of Steam.

              • ampersandrew@lemmy.world
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                But really what I’m asking for, as a customer, is for GOG to do this work for me before I buy. Because it’s all open source, there’s nothing stopping them. Valve pumped a bunch of money into the projects to improve things for everyone, but they’re still doing more work on their end.

                • Aceticon@lemmy.world
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                  Valve is a much, much bigger company than GoG, plus Valve’s Linux strategy is really a “have our own console on the cheap” strategy.

                  But yeah, GoG should be doing more for gaming on Linux, maybe not as much as Valve but proportionally so. At the moment they’re doing almost nothing at all: they have Linux offline installers available for games which do support Linux directly, but that’s it.

                  So whilst I find it unrealistic to expect that GoG should be contributing to gaming on Linux as much as Valve, I do agree they should be doing more.

                  PS: Mind you, I’m not trying to make the case that GoG is perfect and Steam is shit, I’m trying to make the case that open and flexible to use is better than closed and tightly integrated with a specific store, which is why I generally prefer GoG with their offline installers, as well as Lutris + Wine (quite independently of GoG) and would be happy enough even if Lutris had no GoG integration since long before moving my gaming rig to Linux I had the habit of downloading and using the offline installers and did not at all use GoG Galaxy.

                  If there’s one thing that 30 years of being a Software Engineer have taught me is that you want your system to be as decoupled as possible from any business, because even if they are nice at the moment that’s no guarantee that at a later date they won’t leverage people having their systems integrated with theirs to take advantage of their customers (the phenomenon of enshittification being a good example of that).

      • officermike@lemmy.world
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        A proton is a positively charged subatomic particle doing in the nucleus of an atom. But in this context, Proton is a translation layer that allows games that were built for Windows to run on Linux.

  • auzy@lemmy.world
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    People use steam because it’s good service, and a good product.

    In fact, they also gave Linux a boost

    They also have things like cloud saving

    Developers use them because apparently they have some awesome features too for things like multiplayer and such and a great API

    • Mia@feddit.org
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      I like steam as a user but it’s still proprietary software and I’m slightly concerned about what is going to happen when Gabe Newell steps down as president and ceo of Valve.

    • A_Random_Idiot@lemmy.world
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      Lutris lets you add your GOG account and download/install games directly. its not Galaxy, but its pretty flawless.

      • finestnothing@lemmy.world
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        Lutris is awesome.
        Open source games, games with their own launcher, games on steam, gog, etc are all in it. Can pick to run things natively on Linux, use proton (pick your version or just use latest), wine, or choose from others, and it does it seamlessly. For games you already have installed on steam, you don’t need to reinstall them, it finds them and makes them runnable from within lutris once you connect your steam account, you can also install games that you own on any of your connected launchers, and browse/download your undownloaded games from them

        Examples for some of the stuff I have all in it now:
        Catacyslm: DDA catapult launcher (free and open source game - highly recommend you try it out. Takes some getting used to, but there isn’t much you can’t do. Also, make sure you get cataclysm-tiles or use a launcher. ASCII is pure, but hard to get used to. Also, DO NOT buy it on steam.)
        All of my installed steam games
        Cyberpunk 2077 and the witcher 3 via gog
        FFXIV (the official launcher, not steam)
        Vintage story (open source but not free - highly recommend if you like open world survival crafting games with a big emphasis on survival)

    • davad@lemmy.world
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      Heroic Game Launcher is pretty cool. It does game save sync with GOG games too.

    • Famko@lemmy.world
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      I feel you. Installing Fallout London was such a pain in the ass for Linux.

  • umbrella@lemmy.ml
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    100% agreed. just wish GOG was more linux friendly.

    best of both worlds: piracy.

    • blind3rdeye@lemm.ee
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      My understanding is that GOG is an exception to this. Here is a quote that I got from an Ars Technica article

      California’s AB2426 law, signed by Gov. Gavin Newsom Sept. 26, excludes subscription-only services, free games, and digital goods that offer “permanent offline download to an external storage source to be used without a connection to the internet.” Otherwise, sellers of digital goods cannot use the terms “buy, purchase,” or related terms that would “confer an unrestricted ownership interest in the digital good.” And they must explain, conspicuously, in plain language, that “the digital good is a license” and link to terms and conditions.

      Since GOG does offer permanent offline installers that can be used without an internet connection, GOG’s sales are exempt from this new law.

  • DiabolicalBird@lemmy.ca
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    This has literally always been the case with Steam, the only difference is that people are told up front now. Things will likely continue to operate exactly the same as it has until now, I doubt Valve wants to disrupt the giant money train they have.

    • lud@lemm.ee
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      I would be surprised if it even was possible for them to change so that the games are bought. I suspect that would be quite complicated legally.

      • CaptnNMorgan@lemmy.world
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        It’s literally in the title that GOG does exactly that. Why would Steam’s hands be legally tied if GOG’s aren’t?

        • lud@lemm.ee
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          No, that isn’t what GOG is doing.

          GOG is still only licencing games to you. They do offer you the opportunity to download an offline installer though.

          • kshade@lemmy.world
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            As far as I know there is no mandatory DRM on Steam either, so if a publisher wants to they can just make their game be portable and not require Steam to even be installed. Pretty sure all the re-releases that use DOSBox or ScummVM are like this, for example.

            • lud@lemm.ee
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              Yeah there are loads of DRM free games on steam (mostly indies of course). Steam just offers a very basic (and easily bypassable if you know how) DRM to devs/publishers but they absolutely don’t need to use it.

              • CaptnNMorgan@lemmy.world
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                27 days ago

                So, “licensed” is a legal term. Explain to me how being able to keep something forever, isn’t the same as owning?

                • lud@lemm.ee
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                  27 days ago

                  I’m speaking in a legal sense. Please reread my original comment.

  • KomfortablesKissen@discuss.tchncs.de
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    The amount of people thinking they are getting ripped off by steam now is astounding.

    They are the reason this step is incredibly necessary.

    • jacksilver@lemmy.world
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      I mean I’ve always had an issue that digital goods could always be revoked/taken back. That’s why I didn’t buy things on steam until it became basically the only way (as consoles have less physical media). This is just a great reminder for the public that we’re consistently loosing control over our digital lives.

      I’ve been an advocate for forcing companies to change the wording for digital goofs to “lease” rather than “buy”. Cause at the end of the day, no one owns their steam library.

    • Kecessa@sh.itjust.works
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      I mean, we are… Gabe became a billionaire that owns a yacht collection, his money came from somewhere, there’s no reason to defend any billionaires or their companies unless you are a billionaire yourself.

      • Adalast@lemmy.world
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        Gabe heads a company which is successful because it respects its employees, customers, and suppliers instead of constantly trying to marginalize and abuse them. They are not perfect by any means, but they do fit into the definition of ethical capitalism, which should not be understated. They don’t employ anticompetitive tactics like bribing/coercing developers into exclusivity contracts. They don’t operate with a bunch of 1099 contractors so they can avoid providing benefits. Etc.

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          And they could do all of these good things while charging less than 30% and Gabe would be the only one feeling a negative impact on his finances.

          As for contractors, they do hire them, court documents came out and their profits per actually employees are way higher than most companies, why? Contractors aren’t employees.

  • Vespair@lemm.ee
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    I like GOG, but this is just weasel-words to take advantage of the ignorance of the public. Whether you receive the installs directly or not, you still don’t own your games, you are just licensing them, same as Steam.

    This doesn’t tip the scales into the “this is wrong” territory for me, but I do think this kind of word manipulation exploiting an unknowledgeable public is a little bit slimy.

    edit: I had a bit of knee-jerk reaction to the sensationalism of the headline; what GOG actually says is fine and doesn’t imply anything beyond licensing in my eyes.

    • ipkpjersi@lemmy.ml
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      I think it is fair. When you buy games through GOG, you get the offline installer. Nobody can take that away from you.

      When you buy games through Steam, you can only install them via the Steam client. If the Steam servers are offline, you cannot install your games. In theory, some games are without any DRM, and you can just zip them up, but even then that doesn’t always work, and you shouldn’t have to. That’s not to take away from Steam, of course, it is great at what it does.

      Providing an offline installer that works no matter what is as good as “owning” the game IMO, even if “technically” you are just purchasing a license to use the game.

      • Vespair@lemm.ee
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        edit: I went and read what GOG itself actually says. The headline is slimy, GOG’s disclosure is fine. I don’t think they’re implying anything beyond what they offer.

        • Ganbat@lemmy.dbzer0.com
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          The headline is slimy

          Are you referring to the use of the word “killshot”? Otherwise, the headline says exactly the same thing.

          Its offline installers ‘cannot be taken away from you’

          No implication of outright ownership, just that they can’t take away the offline installers. I mean, I guess it doesn’t outright say “that you’ve already downloaded,” but given the length, I’d say that’s a passable omission.

          • Vespair@lemm.ee
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            We don’t have to do this. It’s the juxtaposition of GOG’s claim paired being intentionally paired with the steam disclaimer so as to present it as if an alternative.

    • UnderpantsWeevil@lemmy.world
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      I just like calling it “the kill shot”, as though GOG is about to take all of Steam’s market share some time next week.

    • Vintor@lemm.ee
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      I don’t think “weasel words” is the right term here.

      You own the GOG games like you own a book you bought, and like you don’t own a DRM-crippled book, even though you might be entitled to read it under certain circumstances. The difference between downloading an installer and downloading a game on Steam is, the installer will continue to work even if GOG folds or decides they don’t like you anymore. But if Steam blocks your account, all the games you bought are gone, and Steam is fully in the right to do so since you don’t own their games.

      • cadekat@pawb.social
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        That’s not true. You still only receive a license to play the game, you do not own it. Directly from GOG’s website:

        We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

        Practically this means you cannot resell your GOG installer in the way you could resell a physical book.

        • Rolivers@discuss.tchncs.de
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          That’s fair I guess. But you can keep a backup of your GoG games in case the server goes down. With Steam that isn’t possible.

          • cadekat@pawb.social
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            Absolutely. GOG has a much better license and distribution model, but it’s still a license.

        • Gestrid@lemmy.ca
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          I think OP is saying that, while you can buy a book to read it, you do not own the copyright to that book. They’re saying it’s basically the same idea with GOG.

          The illustration does break down, but I think their point still stands.

          • Imhotep@lemmy.world
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            You can resell, trade, give, lend a book you bought. You’re just not allowed to do the same with any copies you’ve made. At least where I live

              • Imhotep@lemmy.world
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                There are no products for which you get the IP because you bought one unit. Edit: IANAL, there might be.

                Not a book, nor a car. So I don’t see how that’s relevant.

                Sorry if I misunderstood your point.

      • Vespair@lemm.ee
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        I don’t think “weasel words” is the right term here.

        I agree with you. GOG’s wording is fine, I was hasty in my reaction.

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      Put the installer on a USB stick and sell it. I assume you’ve never gone back to the electronics store where you bought your dishwasher and expected to sell your used dishwasher there.

      • fartsparkles@sh.itjust.works
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        But that’s against the User Agreement with GOG. You don’t have that right, DRM or not.

        GOG are not selling you something you own, just like the rest of the gaming platforms. They just give you the right to download and keep DRM-free installers (for the most part) for games you license / purchase.

        I like GOG, don’t get me wrong, but you don’t own anything you buy from them, you just possess. Ownership means you have control over that possession too which is only really true of a minuscule fraction of FOSS games that are licensed with MIT-0, 0BSD, Unlicense, CC0 or some other public domain license (which doesn’t include GPL, MIT, Apache licenses).

        • UndercoverUlrikHD@programming.dev
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          Ownership in terms distribution of digital software is a bit funky I guess, but from a consumers point of view, there’s really nothing GOG/game companies can do once you got the installer. You’re effectively owning the bits on your hard drive and there’s nothing they can do to control what you do with those bits. I guess from a lawyers perspective it may be different, but in practice there isn’t much.

          I’m not sure what you’re getting at with the licenses though? A game licensed under MIT would be free to share, attribution shouldn’t be much of problem.

          • fartsparkles@sh.itjust.works
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            MIT still has copyright attribution which means you don’t own it, just have lots and lots of rights. You own the code, but you don’t own the name etc.

            MIT-0 is public domain, there is no copyright by the creators, that right is assigned to all of us. You own that content and idea. It’s why anyone can use Sherlock Holmes and do anything they want with the character as he’s public domain. You don’t have to call him Schmerlock Hoves.

            But yeah, for all intents and purposes to the thread, you’re right. MIT etc you can sell the code/binaries so gives you practical ownership.

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    1 month ago

    I like GOG and I like steam too. While it is true that GOG can’t take the offline installer from me, this does not make it true I can play the game forever since many games are dynamically linked to libraries that may not be available in the future. This happened to me with games I just had bought. Steam also dynamically links to libraries but what I like about the way they are doing it is that these are part of the base installation so as long as you keep these files, the games should keep working. Nothing being perfect, I think they both try to do things in their own way and try to convince us that it is the best one.

    • Scribble902@feddit.uk
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      1 month ago

      I’d totally sign…if the Russian funded tory party hadn’t decided we should leave because they were scared of the far right taking votes.

  • missingno@fedia.io
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    1 month ago

    Even DRM-free, all digital purchases are still just a license, legally speaking.

    Pragmatically speaking, they can’t forcibly take the bits off my hard drive. But it also bears pointing out that these days most games on Steam don’t bother enabling Steamworks DRM either.

    • UndercoverUlrikHD@programming.dev
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      1 month ago

      The vast majority of the bestsellers on steam either have normal DRM or DRM via being an online service. At least the bestsellers in 2023.

    • Draconic NEO@lemmy.world
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      1 month ago

      Many of their games do have native linux versions, and a lot do work under wine or proton, which can be used as a Non-steam game in Steam or even without Steam.

      Their launcher doesn’t yet have a native linux version but it’s completely optional, and does still run under wine if you really want it.

      • AwkwardLookMonkeyPuppet@lemmy.world
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        1 month ago

        If I’m not going to use their game manager, then why would I buy the game from them instead of just buying it directly from the game studio? I guess because game studios rarely distribute their own games anymore?

        • Whitebrow@lemmy.world
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          1 month ago

          Exactly, the game publishers and distributors are often not the developers themselves. Only one to distribute direct in recent memory was World Of Goo 2, and even that was sold primarily through the Epic store.

    • Cethin@lemmy.zip
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      1 month ago

      If it works on Steam it works on GOG. Nothing about proton is limited to Steam.

    • Ookami38@sh.itjust.works
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      1 month ago

      Seriously not trying to just be contradictory:

      What’s the difference? In practical terms, what does this mean for me as the consumer? We don’t own the intellectual property, but may use the software as-is? From a practical, consumer standpoint that feels the same as the days of owning your software on a disc, unable to be taken as long as you have physical control over the device. I’m fine with calling this “owning” personally.

      I’m absolutely willing to be wrong on this. I’m by no means an expert. Please, if I have missed something, let me know.

      • Imhotep@lemmy.world
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        1 month ago

        Can you sell them? or trade, give, even lend them? My guess is you can’t. And when I was a kid I did all those things.

        It’s not anedoctal IMO, but a change in paradigm. I’m not saying it’s all bad. I buy games on GOG. But I don’t own them really

        A 2015 study in France showed 54% where more willing to buy a game when they knew they could sell them when done

          • Imhotep@lemmy.world
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            1 month ago

            We were talking about legal offers. Are you legally the owner of your game.

            Of course you can share, reproduce, pirate … but that’s not the point here.

        • Ookami38@sh.itjust.works
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          1 month ago

          I can see the functional difference there, with regards to sell/trade/loan. You could of course emulate the functionality, or rely on the honor system for abandon ware stuff, but that’s clunky, inefficient, not worth the energy.

          I hadn’t considered the second hand aspect. Even as a kid, I was always more a “build a library” kind of person versus a “cycle my catalog” kind of person. I was considering things from an availability to play the game perspective alone. Thanks for the different perspective!

        • pancakes@sh.itjust.works
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          1 month ago

          I don’t want to advocate for shoveling money into any company, but if you could sell your steam games it would screw over indie devs in a big way. Many games made by small studies or one person don’t have as much content as AAA studies and would be far more prone to a small handful of copies being distributed back and forth on the used market instead of each being a sale that goes to the developer.

          Some devs would see a drop in sales as much as 90% and I just don’t think it’s worth it to shoot the gaming industry in the foot like that.

          • Imhotep@lemmy.world
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            1 month ago

            Just to be clear: my main point was that you don’t own any more the game bought on GOG than on Steam.

            And there are definitely upsides to this type of market.
            Although nowadays I wouldn’t buy a just released triple A 70€ game knowing I can’t sell or give it (not that I play those much anymore). The games I actually want to keep a few and far between.
            I buy second hand Switch games for my nephews. It’s cheap, I’m actually giving them something, and they can trade them with their friends or sell them to buy fortnite skins the little shits

            Again, not hating on GOG, I’ve been a customer for a long time. Mainly because I don’t want any kind of launcher. I play 99% solo games, don’t need no updates or multiple clicks to launch a game.

            • Ookami38@sh.itjust.works
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              1 month ago

              I would ABSOLUTELY argue that you more own a game purchased on gog, with an offline installer, than one purchased on steam. I now see the functional difference between owning a drm-free installer vs owning a physical game, but there’s also a gulf of difference between steam and gog

              Just to be entirely fair. The rest of what you said is absolutely spot on.

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        1 month ago

        There really is no difference. For almost all intents and purposes, GOG’s offline installers can be treated the same way as physical CDs of way back then, with one of the only exceptions being that you cannot resell them.

        • Ookami38@sh.itjust.works
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          1 month ago

          Depending on your perspective, the sell/trade/loan aspect of physical can be a huge deal. I outlined in another comment, selling/trading games was never my thing, but it was my cousins. From my perspective, there’s marginal difference, but there IS a difference.

    • AwkwardLookMonkeyPuppet@lemmy.world
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      1 month ago

      Plus, unless the installers have the full package, it’ll still require an internet connection. Usually installers download the files and then install them.