The shink ray from Duke Nukem 3D was a delight to use in deathmatches. Shrink your opponent and squish 'em!

  • _lilith@lemmy.world
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    8 hours ago

    Remote mines from Goldeneye for N64. Never felt more like a spy than when you bait someone into charging at you spraying bullets and you just press a button on your watch

  • vaultdweller013@sh.itjust.works
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    12 hours ago

    The remote charge from Red Faction, cant remember the exact name but it was great for embracing my want to dig around and cause chaos.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    21 hours ago

    The Sigil of the One God from Strife. Like, the fully completed gun.

    And also the Nuke from Shadow Warrior.

    Mechanically, I love the uh… The rifle from UT that had the orb for the alt fire you could shoot with the primary fire for an explosion (I forgot the name). I liked it for rewarding the combo play; even now you don’t see many guns like this.

  • Voroxpete@sh.itjust.works
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    2 days ago

    Original Unreal Tournament shock rifle. Nothing has ever been quite as satisfying as nailing a perfect shock combo.

    But close second is the Tribes mortar. Tribes 2 especially. The teamplay potential with the laser designator was an incredible bit of design.

  • BmeBenji@lemm.ee
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    2 days ago

    Favorite? Fuck if I know

    But the Gauss Cannon from DOOM 2016? Siege mode? *CHUNK* *GUNK*\ *beedleedeep* BOOOOSCHHHHHGGRRRRZZZLLLKK baron gibs everywhere The ballista from DOOM Eternal got nothing on it.

    Also, there were a ton of fun guns from Bulletstorm, the game about stupid but fun guns. The quad barrel shotgun stands out in my memory quite fondly.

    It’s hard to forget the amazing times to be had with the duel-wielding in Wolfenstein: The New Order. Carrying two of those semi-automatic shotguns in that game meant you could liberate nazis quite enthusiastically from their skin, blood, and organs very quickly, and very cathartically. I need to replay that game.

    On the subject of nazis, I can’t forget the Wunderwaffe DG-2 from Call of Duty. Yeah, I know it’s Call of Duty, but I got to watch a dozen or so nazis’ heads explode simultaneously while they were paralyzed. That was great.

    I also think there’s a very strong case to be made that the greatest gun in any FPS game is the one that drives what is arguably the greatest video game ever created: the portal gun.

    Thinking about multiplayer games is a slightly different beast though.

    I got so much mileage out of the Cold War in Titanfall 2 - a burst fire, energy impact-grenade launcher. It was so much fun. But moreso than that, I think I loved the Double Take - a projectile-based double-barrel DMR. It took skill to get hits and even more skill to maximize damage by getting a hit with both bullets at the same time, and while flying around the map either jumping off a wall or Spider-maning around with the best-implemented grapple hook in any multiplayer game there was nothing that felt the same.

      • BmeBenji@lemm.ee
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        1 day ago

        Splitgate was fun. I played it for a while back when it came out and then when its popularity surged. Great concept, great execution, great arcade-style gameplay.

        • Rekorse@sh.itjust.works
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          14 hours ago

          Yeah pretty much the same here, nothing negative to say but don’t really play much. When I want to play a PvP shooter though thats what I’ll play, the guns feel fantastic and the speed is hectic.

  • k1ck455kc@sh.itjust.works
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    3 days ago

    The Cerebral Bore from Turok 3, Shadows of Oblivion.

    Honestly the whole weapon set was super unique and fun for deathmatch. Too bad the recent remake excluded multiplayer entirely… I’m still very sour about it.